Marvel Rivals developers have lifted the lid on the matchmaking system used in the title following a wrath of criticism from players.
Earlier this month, NetEase confirmed that Marvel Rivals does not use the controversial EOMM matchmaking system and promised to explain how matchmaking works in a future video.
That video has now been shared, detailing the process of matchmaking and explaining why larger party groups of four-to-six players have been banned in higher ranks.
Marvel Rivals Matchmaking, Explained

In the video posted on X (formerly Twitter), it was explained that several factors are taken into account when queuing for matches, including team composition and your competitive score—the latter calculated by Base Points and Performance Points.
Base Points depend on the outcome of the match, your current competitive score, and the average competitive score of the enemy team. Performance Points, meanwhile, reflect how well you perform in the match, but this doesn’t just tally up stats from the game due to the variety of characters.
The longer you wait for a match, the broader the search will become. When fighting in a part, you’ll only fight against similar-sized parties.
Questions have been asked on why Rivals has not introduced role-based matchmaking to the game, and the answer is that it would result in longer queue times. Similarly, that’s why four-player and six-player teams at higher ranks have also been restricted in a recent update.
Check out the full video below.
Are you happy with the details provided on the Marvel Rivals matchmaking system? How could it be improved? Let us know in the Insider Gaming forum.
For more Marvel Rivals, check out details on whether Daredevil is coming in Season 4, and take a look at the full patch notes from the most recent update.




They are full of it. Their matchmaking is so horrible that matches are basically predetermined. There shouldn’t be a loser queue in a game. Just let people queue up and have fun.