Ubisoft has uncovered a bounty of content coming to Skull and Bones, the open-world pirating RPG released in February 2024 after six delays. The game, which never had a great reception, continues to evolve and expand despite the player count, on some platforms, dropping dangerously close to the two-digit mark.
In the Skull and Bones pipeline sit new ships, fresh challenges, and even a new major game feature, but some are questioning why Ubisoft bothers to keep the game afloat, no pun intended.
Ubisoft Won’t Let Skull and Bones Flounder
Skull and Bones is one of the most storied games ever made, and not all for good reason. It dropped in February 2024 after half a dozen delays, and with each new postponement, things began looking increasingly dire for the open-world pirate title. When it landed, it received lacklustre reviews and poor sentiments overall, which didn’t help the game’s fortunes.
Despite that, Ubisoft is still putting out content for the game.
In a new post on social media, the team confirmed what’s coming in the near future to Skull and Bones.
Three new large ships are coming to flesh out the roster: Galleon, Junk, and Fluyt, all with customization options aplenty. There’s a new power progression feature that brings a seasonal mastery tree and additional perks, and new challenges are set to surface in the form of Abyssal Depths and fresh boss battles.
Further along in the Year 3 roadmap sits a new feature called Trials, and more power progression tweaks.
Additionally, there’s an array of quality-of-life updates hitting the game:
- More ships per fleet
- Leaderboard updates
- Larger party sizes
- Improved Smuggler Pass progression
- Ship management improvements
- UI & UX improvements
Gamers were quick to question why Ubisoft bothers to keep Skull and Bones going when games like XDefiant collapsed just as fast as they surfaced. Most of that criticism is centered around Skull and Bones’ player count, which, at the time of writing, was represented by just 176 users on Steam.
The game is on other platforms, but as you might know, only Steam’s numbers are publicly viewable. This week, Skull and Bones’ active player count on Valve’s storefront has regularly dipped below the 100 mark, which is far beyond dangerous territory for any title.

Do you think Ubisoft should give up on Skull and Bones, or do you appreciate the bold content grind regardless of the player count? Let us know your thoughts on the Insider Gaming Discord server.
For more Insider Gaming coverage, check out our review of WILL: Follow the Light




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