A new blog post reveals that the PS5 is getting its own AI upscaling with QSSR, or Quick Spectral Super Resolution.
The PS5 Pro features AI upscaling called PSSR, which has significantly improved the gaming experience for many players by boosting both visual quality and frame rates. It appears that the PlayStation 5 will also receive its own set of enhancements, which players can test out today through titles like Marvel’s Wolverine and Ghost of Yotei.
PS5’s AI Upscaling Tech, QSSR, Launches Today with Marvel’s Wolverine and Ghost of Yotei
With the help of Project Amethyst, the AI graphics partnership PlayStation has with AMD, they were able to come up with a “quick new evolution of PSSR” upscaling tech that can be used on the PS5. QSSR, or Quick Spectral Super Resolution, has been described as a new performance tier of AI upscaling that comes through “two key innovations”: a streamlined neural network architecture and a hand-tuned implementation that maximizes performance on PS5.
Marvel’s Wolverine and Ghost of Yotei will receive an update today that adds QSSR as an additional graphics option on the PlayStation 5; here’s how it works for both games.
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What Does QSSR Improve in Marvel’s Wolverine on PS5
Mike Fitzgerald, the head of technology at Insomniac, revealed that QSSR enables them to achieve “pixel-level clarity and stability,” which enhances the overall fidelity of the game in various situations. A new video shows that in Fidelity Mode with QSSR activated for Marvel’s Wolverine on the PS5, many distant buildings, a tower, and nearby houses displayed significantly more detail than in Fidelity Mode without AI upscaling.
What Does QSSR Improve in Ghost of Yotei on PS5
Jasmin Party, the lead rendering engineer at Sucker Punch Productions, explains that QSSR (Quality Suppressed Spatial Reconstruction) has significantly enhanced the level of detail in both characters and environments. She notes that it provides “a level of temporal stability that hasn’t been possible on the PS5 console until now.” A video shows that foliage in the immediate environment, as well as Atsu’s clothing, her shamisen, and her saddle, had much greater detail when the Ray Tracing mode with QSSR was enabled in Ghost of Yotei on the PS5.
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The PS5 QSSR announcement came through a new post on blog.playstation.
What are your thoughts on the PS5 getting AI upscaling and QSSR? Leave your thoughts down in the comments, and join the official Insider Gaming Discord server.
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At least this time I can kinda see a difference… I remember clearly when Sony first showed off PISSER Tech and the PS5 Pro with these same style super zoomed in pictures of far off backgrounds… I couldn’t even see a difference even if I was squinting LoL.
Theirs examples I can see the one with the AI upscale having a bit cleaner look to the details… But again, this is not something I would care about at all when playing the games. People do not focus on details that are super far away while in the middle of playing a game.
I am 100% sure that there will be droves of Sony Fanboys with pitchforks ready to t ell me how amazing this is and that I am jealous LoL. But sadly pony bredren, I have a PS5 too (as well as a Series X, Switch 2, and a PC with a 4090). So this is something that actually effects me, some what positively. I 100% was not going to shell out for what they showed the PS5 Pro ‘s enhancements when it launched, and thank god for the Pisser 2.0 update. That actually made that console have much more reason for being a fully realized thing. Sucks knowing that Sony is only going to go even more all in with AI upscaling now that they have their own tech when it comes to there next gen console.