Battlefield 6’s next major update drops on May 12, and Electronic Arts’ teams are busying themselves shaping up what’s coming next. In an all-new blog post on Steam and social media, Chris Matte, one of DICE’s many game designers, explained what’s happening with vehicles in season three.
There’s quite a lot changing. From how vehicles take damage to how they handle and perform under intense incoming fire, players will find that season three alters their experiences across the board, whether they’re rocking four wheels or a set of tracks.
Battlefield 6 Vehicle Update Coming Soon
In February, DICE revealed that it would be improving vehicles in Battlefield 6, using the Battlefield Labs platform as a testing ground for the biggest changes. Today, the team confirmed exactly what those incoming changes look like.
Chris Matte wrote on Steam:
Over the past months, we’ve been reviewing your feedback on vehicle performance across Battlefield Labs and the live game. While vehicles are broadly balanced from a statistical perspective, your feedback has made it clear that the moment-to-moment experience hasn’t always felt as satisfying as it should, particularly when it comes to how vehicle strengths and drawbacks play out in combat.
With that being said, vehicular combat is being made more predictable, making hits from anti-tank weapons more consistent and less dependent on angles and hit location. The damage ratings will ‘fall into a smaller set of clearly defined outcomes’ as opposed to a more complex model.
Additionally, vehicle health pools and damage modifiers have been examined and rebalanced to make things more realistic on a per-vehicle basis. Further, guided weapons will deal more consistent levels of damage against whatever they make contact with.
Elsewhere, vehicle survivability has been scrutinized, with DICE amending how repair mechanisms work, making these functions lose their efficacy over time. Health pools will take longer to start regenerating out of combat, but once the action kicks in, they’ll regain faster, and even critical damage won’t be enough to fully halt a vehicle’s regeneration factor.
Finally, control and responsiveness have been addressed, including turret rotation speed and base acceleration values. Those who prefer to sit in the sky will have new UI indicators that help them better identify incoming threats.
Matte highlighted:
Our goal is to give players the tools and confidence to take calculated risks, push objectives, and play a more active role on the battlefield when the situation calls for it, whether you’re on foot or pushing a control point in a tank.
Do you think these changes sound good? Let us know your thoughts on the Insider Gaming Discord server.
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