Electronic Arts recently revealed the wonder that is Battlefield 6, generating immense hype across social and streaming platforms and prompting many to declare that ‘Battlefield is back!’ Last night, a monumental reveal uncovered the multiplayer platform, which looks fantastic and seems bursting with potential.
However, players aren’t just satisfied with a game looking and feeling good these days; they want to know if the game they’re playing is safe. With that in mind, Electronic Arts has confirmed that the Battlefield 6 anti-cheat measures are incredibly important, effective, and backed by the grim determination of all the teams that made this game possible.
Does Battlefield 6 Have Anti-Cheat?
Eagle-eyed users recently discovered (via Steam) that Battlefield 6 will utilize kernel-level anti-cheat measures. This was later backed up by VG247, which confirmed that Electronic Arts will make Battlefield 6 the first game in the series to launch with the firm’s proprietary ‘Javelin Anticheat’ engine.
While gamers have their fair share of concerns about kernel-level anti-cheat engines, they’re undoubtedly some of the most effective measures developers can use to stamp out cheating in their games.
Javelin Anticheat emerged in 2022 and has since evolved, using Battlefield 2042 as a guinea pig platform of sorts. It’s present in stacks of EA games, but Battlefield 6 will be the first in the FPS series to launch already protected by it.
Not only that, but VG247 stated that Javelin Anticheat will be integrated into the version that folks are playing in the upcoming beta, due to kick off next week.
EA Addresses Battlefield 6 Anti-Cheat
In an interview with Gaming World Media, Vince Zampella, CEO at Respawn Entertainment, spoke about the critical desire to stamp out cheating in Battlefield 6:
It’s a weird one, because you don’t want to talk about what you’re doing. It gives people that are trying to cheat a head start against you. It’s a huge thing in the industry, in gaming. It’s a constant arms race that we’re always putting a lot of effort into, know that.
It’s something that we would stamp out completely if we could, it’s just an arms race.
To the day we die, we will be fighting it.
Unfortunately, as anti-cheat engines become smarter, so too do the cheat manufacturers. That’s what Zampella means by it being a ‘constant arms race’.
Do you feel more comfortable knowing that Battlefield 6 will have a kernel-level anti-cheat engine? Let me know on the Insider Gaming forum.
For more Insider Gaming coverage, check out the news that Battlefield might not need to compete with Call of Duty




While yes, a Kernel Level anti-cheat is great at it’s job, it’s also a Kernel Level virus. Once installed you cannot fully uninstall it and if the AC decides that something important running on your computer is “Cheat” software, it’ll kill it.
I stopped playing Helldivers 2 because their AC would shut off the software that ran my fans and pumps that kept my rig cool. I was only able to relaunch the apps after full reboot.
Game Devs need to look for a different way for these Anti-Cheat software to do their job instead of giving software higher than admin permissions to screw up people’s computers. Server side checks should be the answer.