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Battlestate Games Has Tripled Escape from Tarkov’s Server Capacity Ahead of 1.0 Release

One of the biggest issues that plagues Escape from Tarkov players every time there’s a new update is server queues. The game suffers under the weight of incoming players, and those same players feel that burn. From lengthy queue times to network instability, Tarkov’s servers often crumble around a wipe or new major update.

Battlestate Games has well and truly prepared for that ahead of the game’s 1.0 release, dropping later today. In an episode of Tarkov TV, Nikita Buyanov, the head of the studio, confirmed that Escape from Tarkov’s server capacity has been tripled ahead of the release.

Tarkov’s Major Networking Issues Eliminated

It’s a huge time for Escape from Tarkov. The game is finally graduating from the beta state it has sat in for almost eight years, becoming a full release and landing on Steam, amongst other things. The super-sized update introduces a new map, a non-linear campaign, fresh weapons, and more than 1,000 bug fixes.

In the most recent episode of Tarkov TV, Nikita also confirmed that a huge investment has been made in the game’s server capacity and infrastructure, and that the server makeup has been tripled ahead of launch.

This was preceded by a tongue-in-cheek reference by Nikita that begged players not to ‘overload their servers, please.’

Every time a major update has hit the Escape from Tarkov ecosystem, it has led to massive server queues and instability, placated only by users inevitably drifting away because of those issues.

The 1.0 update of Escape from Tarkov arrives after more than a decade of development, which has seen the face of the spearhead extraction shooter evolve numerous times.

Are you excited for the launch of Escape from Tarkov 1.0? Let me know your thoughts on the Insider Gaming Discord server.


For more Insider Gaming coverage, check out the news that Ubisoft’s Mark Rubin has refuted recent Splinter Cell rumors

Written by
Grant Taylor-Hill
Senior Editor and Esports Lead

Grant's adoration for gaming started on the Amstrad CPC in 1996. Now, he's a multi-platform expert gamer with a deep love for the industry, a passion for esports, and more…

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Comments

  • If they did I can’t tell because we have been sitting here for over an hour and a half and are still not in game

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