A new update, 1.0302256, is live for Phantom Blade Zero, adding new features for audio and controls, performance improvements, combat adjustments, and more that you can check out in the patch notes below.
Phantom Blade Zero is off to a flying start, with the game already crossing 4 million copies sold in the first 72 hours and reaching a peak of 830,000 in the early days. Now, S-Game has also started pushing out multiple improvements to improve the gameplay experience for the player base.
What’s New in Phantom Blade Zero’s Update 1.0302256
The latest update, version 1.0302256, for Phantom Blade Zero introduces new options in the audio settings, including “Hit Sound Intensity” and “Hit Impact Sound Intensity.” Additionally, PC players can now remap the “Interact/Talk” function for both keyboard and controller. This update also improves performance in certain areas of the game, along with adjustments to boss and enemy combat behavior, as well as the functionality of some environmental mechanisms.
Moreover, players will see a reduced frequency of grab attacks from some enemies without overall difficulty being affected, improved weapon hit feedback, adjusted sound-effect volume, and updated weapon and skill descriptions, plus controller button icons. PC specific changes include an updated shader compilation process, reduced stuttering when using a controller via Bluetooth, and Vivida Reflex working on ‘Auto’ with V-Sync enabled. There are some bug fixes too that you can check out in the full patch notes below:
All Phantom Blade Zero Update 1.0302256 Patch Notes
New Features
- Added “Hit Sound Intensity” and “Hit Impact Sound Intensity” options to the audio settings.
- [PC] Added support for remapping “Interact / Talk” for both keyboard and controller.
Improvements and Adjustments
- Improved performance in certain areas.
- Adjusted the combat behavior of certain bosses and enemies, along with the functionality of certain environmental mechanisms.
- Reduced the frequency of grab attacks used by Hua, Deadly Betrothed on Wayfarer and Pathbreaker difficulties. Other difficulty settings are unaffected.
- Improved weapon hit feedback and adjusted the volume of certain sound effects and dialogue.
- Updated weapon descriptions, certain skill descriptions, and controller button icons.
- [PC] Updated the shader compilation process to significantly reduce startup times. Ray tracing shaders will no longer be compiled by default at startup. Players who previously had Ray Tracing disabled will need to recompile shaders on their first launch after installing this patch. This is a one-time process and should take only a short time. Players who previously had Ray Tracing enabled can start playing without recompiling shaders. If you enable Ray Tracing in the settings, the required ray tracing shaders will be compiled separately the next time you restart the game.
- [PC] Reduced stuttering that could occur when using a controller connected via Bluetooth.
- [PC] NVIDIA Reflex now works when set to “Auto” with V-Sync enabled.
Bug Fixes
- Fixed issues that could prevent progression under certain conditions.
- Fixed environmental issues that could cause the player character to become stuck.
- Fixed various issues with cutscenes and visuals.
- Fixed several combat-related issues.
- Fixed an issue that caused character hair to render incorrectly on certain AMD graphics cards with specific driver versions.
The patch notes were shared through Phantom Blade Zero’s Steam page.
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