FBC: Firebreak still isn’t having the success Remedy was hoping for, despite the massive new update, the studio confirms.
As Remedy Entertainment’s debut with multiplayer, FBC: Firebreak released earlier this year to not-so-shining reviews. Set in the Control universe, the title was met with many complaints for its opening and lack of substance. Last month, a new update, called Breakpoint, aimed to fix those issues and add more content like new Crises and weapons. While it seemed like it would do the trick, Remedy has confirmed that it has not done that just yet.
FBC: Firebreak Did Not Meet Internal Targets at Remedy, Studio Confirms

In an investor’s post on the company’s website, Remedy Entertainment confirms that, despite the overhaul, FBC: Firebreak has not met internal targets for sales. The news comes before the studio’s actual investors’ reports, set for October 29th. In a statement from CEO Tero Virtala, he states,
“Remedy is recognizing a non-cash impairment of capitalized development costs and allocated purchased publishing and distribution rights related to FBC: Firebreak,” says Virtala. “While we balance future investments to the title, we continue developing and improving the game in line with our updated long-term sales forecast.”
The aforementioned non-cash impairment is up to 14.9 million EUR, with a majority of it representing the game’s development costs and publishing and distribution rights. The disastrous launch of FBC: Firebreak is one the studio wasn’t expecting and perhaps had too much faith in. Curiously, it seems Remedy wants to continue working on the title despite its continued failure. The company is known for crafting some amazing experiences like Control and Alan Wake, so it is possible. However, it may not be worth it for FBC: Firebreak, which currently has players in the double-digits.
What do you think about FBC: Firebreak’s failure for Remedy? Did you play the title at launch? Return to it after the Breakpoint update? Did you enjoy the game? Let us know in the comments, forums, and on the official Insider Gaming Discord!
For more on FBC: Firebreak, check out our articles on its post-launch roadmap and general guides. Make sure to subscribe to our newsletter for more Insider Gaming!




I played the game on launch day, expecting to really like it. Sadly, I did not.
The game felt very repetitive and the objectives really didn’t feel fun or exciting. More so thhe objectives just kinda sucked n felt like a chore that you would have to do over n over.
Like most people who tried at launch through game pass or ps+, I didn’t even know that they did a big update to the game. It would have needed to change quite a lot for me to want to jump back in though. Now that I think of it, I really hated the way they did progression too. At least they didfn’t spend Concords amount of money getting this mess put together and are wotking on good projects like Max Pain remaster and Control 2