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FBC: Firebreak Breakpoint Update Patch Notes—New Crises, Weapons, Difficulty

The patch notes for FBC: Firebreak’s first major update, Breakpoint, have been released.

As Remedy Entertainment’s debut with multiplayer, the three-person co-op title, set in the Control universe, had a rocky launch. With many complaints lodged at the opening and lack of substance, FBC: Firebreak was off to an iffy start. However, the latest update, Breakpoint, looks to fix some of the issues and add even more content for fans to return to, like new Crises and weapons.

Breakpoint, also known as Version 1.65, launches today for FBC: Firebreak and should be live once the article is published. As the first major update, a whole bunch of new content has been added like the Crisis Board, a new Tutorial, weapons, and grenades. Furthermore, the early game has been tweaked to be more easier, which was a big complaint from fans. In addition, fixes to audio and UI have been addressed in the patch notes.

FBC: Firebreak Breakpoint Version 1.65 Full Patch Notes

A sample of the wacky combat in FBC Firebreak
Image via Remedy Entertainment

The full patch notes for FBC: Firebreak Breakpoint (Version 1.65) update, made available on Steam, can be found below.

New Content 

  • Crisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs). 
  • New Crisis: Outbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies. 
  • New Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon. 
  • New Grenades – Freeze, Healing, Black Rock. 
  • New Enemies – Mold Walker, Mold Turret, Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert. 
  • New Harmful Condition – Moldy, which can transform you into a Mold Walker. 
  • New Tutorial Level – Orientation. 
  • Media Viewer with orientation videos:
    • Job overview videos to help you understand each Crisis 
    • Welcome to Firebreak introduction video. (was already in the game, now rewatchable in the Media Viewer) 
  • 2 New Voice Packs – The Dave and The Lab Rat (Found in Exotics Requisition). 
  • Gun Mods added:
    • The system unlocks at Reputation level 3 
    • 27 Mods:
      • 9 universal mods 
      • 6 mods per weapon category (Blast, Precision, Spray) 
  • New Armor Sets, Exotic Helmets, Gun Skins, Sprays. 

Progression & Gear 

  • All tools, guns, and grenades unlock at full power – no upgrades required. 
  • Crisis Kits have their Altered Augments and Improvised Devices fully unlocked at Reputation level 1. 
  • A few Perks tied to weapon performance have been moved into Gun Mods.
  • Ammo Stations recharge Improvised Devices faster 
  • Reputation level cap raised to 200 (from 49). 
  • New guns, grenades, and level 1 perks unlock through leveling. 

Economy 

  • Old currencies (Lost Assets, Research Samples) removed, converted into:
    • Parts, Samples, Intel – used for cosmetics & Perk upgrades. 
  • Trace – New currency for Exotic cosmetics (drops from Powerful Enemies and Corrupted Items). 
  • Requisitions Reworked:
    • Essentials removed. 
    • Expressions now include cosmetics + gun skins. 
    • Firestarter Deluxe updated to use new currencies. 
    • Breakpoint Requisition – New cosmetics themed to the update. 
    • Exotics Requisition – Unique cosmetics & voice packs using Trace. 

Gameplay 

  • You can now slide. 
  • You can crawl while downed. 
  • New onboarding flow for smoother first-time experience. 
  • Alternative Objectives can replace main objectives in Zones 1–2. 
  • Shower & Ammo Station locations randomized; closest Shower always marked on your HUD. 
  • Players now pick up items with a button press (no need to hold). 
  • You now get an objective marker to pick up the Neutralizer when a Corrupted Item appears. 
  • Button rebinding enabled for Emergency minigames. 
  • Better healing feedback.

Tuning & Balancing 

  • Early game tuned to be less punishing. 
  • Balancing of enemy density and difficulty at higher Threat Levels. 
  • Objectives in Zones 1–2 require 25% fewer completions. 
  • Lessened high recoil with single-shot guns. 
  • Player stagger from damage is now more forgiving. 
  • Ground Control: Radiation damage from Leech Pearls reduced by 50%. 
  • Freezer Duty: Frost Anomalies now show health bars. 
  • Freezer Duty: Improved mannequin markers’ visibility. 
  • Hot Fix: Ambient heat damage removed (except on Extreme Threat Level). 
  • Paper Chase: Dry sticky notes are immune to melee and gun damage; wet ones are destroyed easier and can get destroyed by water. 

Harmful Conditions 

  • No longer spread between players. 
  • Improved visual readability (Burning, Cold, Moldy, etc.). 
  • Splash Kit Ejector now removes all Harmful Conditions except Moldy. 

Crisis Kits 

  • All Altered Augments now also charge from Tool use against enemies. 
  • Fix Kit – Piggy Bank Augment: higher damage, coin vortex moves forward from the first point of impact.
  • Splash Kit – Teapot Augment: higher damage.
  • Fix Kit – Swivel Cannon: previously did not do damage beyond 5 meters, now fixed. More effective in hitting flying enemies. Up to 3 deployable at the same time.
  • Jump Kit – BOOMbox: now properly and more effectively attracts enemies when deployed, causes bigger explosions when destroyed, you can now carry up to 2. 
  • Splash Kit – Humidifier: clearer healing visuals, you can now carry up to 2. 

Technical & Visual Updates 

  • FSR Frame Gen added for supported AMD GPUs. 
  • Enemy health bar visibility option is now ‘On’ by default. 
  • Many UI/visual updates for clarity. 
  • Flashlight flicker removed. 
  • Improved audio feedback – destroyed resonance shield SFX fixed. 
  • Improved healing visuals. 

Bug Fixes 

  • Fixed login issue on PS5 where players got stuck on infinite triangle spinner. (was already fixed in the previous patch) 
  • Fixed rare issue where players got stuck after being revived. 
  • Fixed an issue where the sprinkler red lights were not visible for others than the host. 

Miscellaneous 

  • More Hank & Jerry banter in the Main Menu.

What do you think about the Breakpoint update for FBC: Firebreak? Will you be going back to the Oldest House? Let us know in the comments below and on the forums!


For more on FBC: Firebreak, check out our articles on its post-launch roadmap and general guides. Make sure to subscribe to our newsletter for more Insider Gaming!

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