Most Battlefield games divide classes into Assault, Engineer, Support, and Recon, but some titles have changed which weapons are available in each class. With that in mind, here is everything you need to know about weapon restrictions in Battlefield 6.
Battlefield 2042 controversially removed all restrictions and allowed you to use any weapon for any class. This was fundamentally different than the classic formula, seen in Battlefield 4 and 3 that locked ARs to Assault, SMGs to Engineer, LMGs to Support, and sniper rifles to Recon.
EA heard the negative complaints loud and clear about BF 2042’s system and brought back traditional classes in Battlefield 6. However, one design choice is sure to ruffle some feathers.
Can You Use Any Weapon With Any Class in Battlefield 6?

Like Battlefield 2042, players can use any weapon with any class in Battlefield 6.
Battlefield Studios revealed, “We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role.”
Battlefield 6 uses Assault, Engineer, Support, and Recon classes, but Customizable and Class-Defining categories dictate what’s restricted and what’s not.
Customizable
Weapon loadouts, gadgets, and throwables are customizable, meaning all weapons, gadgets, and throwables are available regardless of your class. In addition, leveling up earns new traits that reward flat-stat bonuses and improve the effectiveness of your role.
Class Defining
Although you can use any weapon, Battlefield 6 introduces a few features to incentivize filling your role as intended. Each class has a signature weapon category tied to it. The devs argued that you should use sniper rifles for Recon because you benefit from increased breath-holding duration. But if an Assault player used a sniper rifle, they wouldn’t get that same benefit.
Each class also has a signature trait. For the recon class, you automatically spot enemies while holding down sights, so it makes the most sense to use a long-range weapon to take advantage of that skill fully. And signature gadgets, like Deploy Beacons, Anti-Personnel Mines, and Laser Designators, align with the recon role.
For new players, Battlefield 6 introduces default weapon packages with a preset combination of attachments and visual customization for each class. This was done to encourage the use of role-specific players, but it still leaves the door open for creativity.
DICE Producer David Sirland explained, “I think it’s a key thing not to make classes be great at everything. That has been the recipe for this in the past, and we’re looking at most games of the past when it comes to class identity, to try and make sure we can get four classes that hit their mark and stand the test of time. We have flip-flopped back and forth quite a lot in our previous history, and we want to find something we can stick to.”
If players have any objections to this system, they can make their voices heard by signing up for Battlefield Labs playtesting.
In other gaming news, the director behind Avowed left Obsidian for Netflix Games, Doom: The Dark Ages is the biggest launch in ID Software history, and Treyarch revealed a highly anticipated multiplayer map remake coming in Season 4.
What do you think of the class system in Battlefield 6? Let us know on the Insider Gaming Forums.



