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Warzone Season 4 Reloaded Update Patch Notes— Rebirth Ranked Play, Krig C Nerf & Victus XMR Buff

Warzone Season 4 Reloaded makes massive weapon balancing changes, introduces a new limited-time game mode, and much more.

Warzone Season 4 Reloaded introduces plenty of new content. For example, the Door Barricade and Hand Cannon offer up compelling new equipment items that are sure to change how squads approach matches. The new Perk Loot Master gives players more of an incentive to loot chests in Resurgence matches, and Ranked Play Resurgence is finally back.

Before giving too much away, let’s jump right into what’s new.

Warzone Season 4 Reloaded Update Patch Notes Explained

A new Operator in Warzone Season 4 Reloaded
There are several new Operators in Warzone Season 4 Reloaded. Image via Activision

The Krig C was widely regarded as the best long-range and overall weapon in Season 4. As part of the mid-season update, the AR’s damage range has been nerfed, opening the door for other competitors to take its top spot.

As for the short-range meta, the C9 is expected to remain the go-to option. That being said, the BAS-P, Vaznev-9K, and VEL 46 were all buffed, so they may also become viable choices.

Resurgence Ranked Play is back in Warzone on Rebirth Island in Season 4 Reloaded. The game mode uses the same format that fans have grown accustomed to. However, the developers overhauled kill SR, placement SR, and bonuses for divisions, placing more emphasis on team play rather than individual performance.

Winning a match is much more valuable than getting kills in this new iteration. Additionally, the death SR fee has been removed, so players don’t get punished when they get killed. The goal is to allow players to be aggressive without incurring a penalty.

All Warzone Season 4 Reloaded Update Patch Notes

Here are the complete Warzone Season 4 Reloaded patch notes.

Verdanask

  • Train
    • The train is rolling into this half-season with a few familiar upgrades. All aboard!
      • Added a Buy Station to the train
      • Added a UAV Tower to the train
        • The UAV Tower is disabled in Battle Royale Ranked.

Havoc Royale

  • Number of Players:
    • 44 Players (Quads)
  • Match Duration
    • 15-minute matches

» Modifiers «

Throughout the six gas collapses, a single modifier will be active at a time. These modifiers randomly rotate, dramatically changing the rules of engagement. Two special Finale Modifiers can occur toward the end of a match.

Standard Modifiers

  • Charge Jump
    • Perform superhuman leaps. Holding the jump button increases height, and your movement velocity affects horizontal distance.
  • Cranked
    • Outlines of enemies flash red periodically. Operators gain a proximity HUD, Tracker footsteps, faster reloads and plating, and a visible countdown timer. When the timer hits zero? You explode. Open caches to extend time; eliminations fully reset it.
  • Crouch Potato
    • Crouching transforms Operators into a sack of potatoes. Movement and jumping remain possible. While crouched, Operators regenerate health and armor unless damaged.
  • Eye See You
    • Everyone has an always-on Advanced UAV… and googly eyes.
  • Melon Heads
    • Operators sport oversized watermelon heads. Headshots cause explosive damage. Body damage is reduced; head damage is multiplied.
  • Make It Rain
    • Ammo and cash are abundant. Bullets are removed from your reserves, not your magazine – essentially infinite fire. Fire Sale is also active.
  • Unregulated Airspace
    • Airspace restrictions are lifted. More Killstreaks can be used simultaneously and are more frequently found as ground loot.

Finale Modifiers

  • Showdown
    • All players receive identical Loadouts. All nearby weapons are removed from the environment.
  • Rising Gas
    • Gas begins to rise vertically, forcing players to climb to safety. Gas Masks and Personal Redeploy Drones appear more frequently during this phase.

Resurgence Casual

Number of Players:

  • 12 Players
  • 32 Bots

The Casual experience comes to Resurgence in the mid-season, mixing humans and bots in a fight to the finish. The main Resurgence ruleset applies, so do what it takes to stay alive and keep your squad redeploying. Drop in to warm up, teach a new player about the game, or just for a more relaxed Resurgence experience.

As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility for Resurgence Ranked Play.

Ranked Play Resurgence

  • Squad Size: 
    • Trios
  • Player Count: 
    • 45
  • Map:
    • Rebirth Island

» How SR Is Earned «

  • Team-Based SR
    • Players now earn SR collectively for all team kills and assists, rather than individually.
  • Updated SR Systems
    • Kill SR
    • Placement SR
    • Division Delta bonuses
  • Kill SR Cap
    • Adjusted per round to align with the new team-focused system.
  • Restrictions:
    • Shared with Battle Royale Ranked
  • Buy Stations:
    • Ranked-regulated inventory
  • Public Events:
    • Circle 3: Fire Sale
    • Circle 4: Restock
    • All other public events are disabled

» Rewards & Progression «

  • Shared Rewards:
    • Ranked rewards are unified across BR and Resurgence modes.
  • Mode-Specific Progress Tracking:
    • Seasonal Elimination Challenges and Division Rank progress are tracked separately for Resurgence.
  • Elimination Milestone Rewards:
    • 25 Eliminations: Sticker
    • 250 Eliminations: Camo
    • 1000 Eliminations: Weapon Blueprint

Restrictions

The following items are now restricted in Ranked Play:

  • Contracts
    • Search & Destroy
  • Tactical Equipment
    • Experimental Gas Grenades
    • Neurogas Mines
    • Shock Charges
  • Lethal Equipment
    • Impact Grenades

Loot & Economy

  • New Weapons Added to Ground Loot
    • Season 4 weapons are now available as ground loot across all core modes.

» Battle Royale «

  • Care Package Killstreak
    • Rare loot in Battle Royal.
    • Care Package contents have been updated to include a chance at the following rare items:
      • Specialist
      • Hand Cannon
      • Bunker Buster
      • Armor Satchel
      • Self-Revive
      • Door Barricade
      • Ammunition Box
      • Armor Box

» Resurgence, Plunder «

  • Updated Lootable Perks
    • Shrouded
    • Irradiated
    • Loot Master
    • Cold-Blooded
    • Reactive Armor
    • Birdseye

Contracts

  • Most Wanted Spawns
    • Most Wanted contracts will now only begin appearing after the first circle has ended.
  • Contract Reveal Timings
    • Below outlines the final circle in which various contracts will spawn on the map.
    • No more contracts will spawn at all once the 4th circle ends.

Most Wanted

  • Most Wanted contracts will now only begin appearing after the first circle has ended.
  • Doubled the monetary payout for killing a Most Wanted target

Perks

Resurgence

  • Loot Master
    • This spawns additional items from supply caches and gives a higher chance to find Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear.
    • Available in Resurgence and Plunder via ground loot.

Adjustments

  • Reactive Armor
    • Now regenerates up to full armor over ~35 seconds.
  • Tracker
    • Reduced total marked targets from 5 to 1.
    • Close range duration decreased from 3.75 seconds to 1 second.
    • Mid range duration decreased from 5 seconds to 1 second.
    • Long range duration decreased from 7.5 seconds to 3 seconds.
  • Grenadier
    • Equipment is now deployed faster.
    • Health regeneration delay from explosives reduced from 5 seconds to 3 seconds.
  • Bomb Squad
    • Damage reduction now applies to self-inflicted explosive damage.
    • Explosive damage reduction increased from 30% to 45%.
  • Restock
    • Equipment regeneration time increased from 50 seconds to 60 seconds.
  • Scavenger
    • The amount of cash dropped decreased from $1500 to $1000.
  • Reflexes
    • The explosive delay time increased from 1.5 seconds to 1.6 seconds.

New Weapons

  • Olympia Shotgun: Double-barrel shotgun. Very high damage and respectable range, but requires frequent reloading.
  • Pickaxe Melee Weapon: One-hit kill. Medium attack speed. Short range.

New Weapon Attachments

  • SVD Full Auto Mod
    • Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
    • SVD Sniper Rifle, Beavis & Butt-Head Event Reward
  • TR2 CQB Auto Conversion
    • Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.
    • TR2 Marksman Rifle, CODtoons Event Reward

Season 4 Reloaded Weapon Buffs & Nerfs

For the full buffs and nerfs, check out the official patch notes page.

What do you think of this update? Let us know on the Insider Gaming Forums.


In other Call of Duty news, Activision accidentally revealed a 20v20 wingsuit mode for Black Ops 7, and Call of Duty is reportedly coming to the Switch 2.

Written by
Ryan Lemay
Evergreen Writer
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