Last week, Dying Light: The Beast received a major update dubbed ‘Restored Land’. It’s an all-new edition of the game that comes with a slew of extra content, including a fresh side mode of the same name. In Restored Land, players can eliminate every infected in the game, eventually clearing out the map, but every resource is finite, and there are more survival mechanics.
One of those mechanics is hunger, and following complaints that it was too oppressive, Techland has made some changes.
Kyle Crane Was Too Damn Hungry
Restored Land has arrived mere months after the launch of Dying Light: The Beast, the latest iteration in the legendary zombie apocalypse series and the title that kick-starts the next generation of the franchise.
This new mode, which also serves as a full SKU replacement, allows players to literally restore the land, eliminating all the undead enemies across Castor Woods and rendering the game world clean of infection.
To get there, they’ll need to manage hunger, exhaustion, and limited resources, including batteries for their in-game torch and UV light. It’s a tougher mode that caters more to the survival crowd, that’s for sure.
Following feedback that Kyle Crane, the game’s protagonist, was getting hungry far too quickly and feeling the ramifications of that fact, Techland has made some key changes with a new hotfix:
- Reduced hunger drain when sleeping
- Slower overall hunger depletion
- “Very Hungry” and “Famished” states now trigger later
- Vendors now offer improvised food bars
Additionally, the hotfix targets dozens of bugs with the new update, and some difficulty aspects were tweaked. For instance, lower-level chases with infected enemies have been made ‘slightly easier to escape.’
The full patch notes are available on Steam.
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For more Insider Gaming coverage, check out the news that Take-Two has laid off an AI department



