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The Alters Developers Address Accusations of Generative AI Use

11 Bit Studios, the developers behind recently released The Alters, has publicly addressed claims against it regarding the use of AI-generated content within the game. In a lengthy statement released on social media on Monday, the studio says that it did use generative AI, but in specific use cases for “temporary WIPs during the development process”.

“We’ve seen a wide range of accusations regarding the use of AI-generated content in The Alters, and we feel it’s important to clarify our approach and give you more context,” the statement begins. “AI-generated assets were used strictly as temporary WIPs during the development process and in a very limited manner. Our team has always prioritized meaningful, handcrafted storytelling as one of the foundations of our game.”

They continued to say that during production of The Alters, an “AI-generated text for a graphic asset” was used by a designer as a placeholder. It was then “mistakenly” left in the game’s final released despite never being intended for such.

“We have since conducted a thorough review and confirmed that this was an isolated case, and the asset in question is being updated,” 11 Bit Studios said.

“While we do not want to downplay the situation, we also want to clearly show its limited impact on your gaming experience.”

In addition to the generation AI placeholder, the statement includes mention of movies being included at the final stage of development which required translation. That translation, they said, was also done via AI as opposed to using their translation partners.

You can read the full statement from 11 Bit Studios below.

What do you think of 11 Bit Studios’ statement on the use of generative AI for development of The Alters? Let us know down below, and join the discussion in the official Insider Gaming forums.


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11 Bit Studios’ Full Statement On AI In The Alters

We’ve seen a wide range of accusations regarding the use of AI-generated content in The Alters, and we feel it’s important to clarify our approach and give you more context. AI-generated assets were used strictly as temporary WIPs during the development process and in a very limited manner. Our team has always prioritized meaningful, handcrafted storytelling as one of the foundations of our game.

During production, an AI-generated text for a graphic asset, which was meant as a piece of background texture, was used by one of our graphical designers as a placeholder. This was never intended to be part of the final release. Unfortunately, due to an internal oversight, this single placeholder text was mistakenly left in the game. We have since conducted a thorough review and confirmed that this was an isolated case, and the asset in question is being updated. For transparency, we’ve included a screenshot to show how and where it appears in the game. While we do not want to downplay the situation, we also want to clearly show its limited impact on your gaming experience.

In addition to that, a few licensed movies that the alters can watch in the social area of the base were added at the final stage of development. While those were externally produced, our team was not involved in the creative process, and these required additional last-minute translations. Due to extreme time constraints, we chose not to involve our translation partners and had these videos localized using AI to have them ready on launch. It was always our intention to involve our trusted translation agencies after release as part of our localization hotfix, to ensure those texts would be handled with the same care and quality as the rest of the game. That process is now underway, and updated translations are being implemented.

To give you a better understanding of what a small part of the overall scope of the game’s narrative layer they are, those few external movies are approx. 10k words out of 3.4 million across all languages in the game, or just 0.3% of the overall text. The alternative was to release those specific dialogues in English only, which we believed would be a worse experience for non-English-speakers. In hindsight, we acknowledge this was the wrong call. Even more so, no matter what we decided, we should have simply let you know.

As AI tools evolve, they present new challenges and opportunities in game development. We’re actively adapting our internal processes to meet this reality. But above all, we remain committed to transparency in how we make our games. We appreciate your understanding and continued support as we work towards that goal.

11 bit studios

Written by
Mike Straw
Executive Editor

Mike has been covering the gaming industry since 2012, and has reported on some of the largest events in the industry while also working as an investigative reporter. Outside of…

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