The Resident Evil 2 director recently stated that action-game-like mechanics were tested and then scrapped from the original game.
Spotted by Automaton, Resident Evil 2 director Hideki Kamiya recently spoke about one of the situations he remembered from the development of the original Resident Evil game. Kamiya’s new thread on X (formerly Twitter), which comes as a response to Silent Hill F gameplay, states that several people in the development team of the first game requested features like a “sidestep” or a “charged knife slash”. The director of Resident Evil 1, Shinji Mikami, let them test out these features, only to make them realise why they were not necessary.
Kamiya explains that when these combat mechanics were added to Resident Evil 1, “the zombies immediately stopped being scary”, and hence, they were scrapped. The development team realised that these features would be “immersion-breaking and comical.” This situation also helped Hideki Kamiya understand why Shinji Mikami kept saying “the theme of this game is fear”. Mikami had also deliberately made the retreating animation slower, likening it to a “frightened backward stumble,” as this would help create fear.
The Resident Evil 2 director also revealed another instance where Chris Redfield would receive a sword. The suggestion was that while Chris was exploring a mansion, he would have the option to pick up a European-style sword from the environment and use it to attack the zombies. However, as this made him look “too heroic”, the idea was ultimately scrapped.
In other news, Resident Evil 2: Deadshot has been introduced as an arcade version of the popular survival horror title. Additionally, a new leak suggests that the Resident Evil movie could be set around the events of RE2 and RE3. Do you think action game-like mechanics should have been a part of Resident Evil 1, or did the director make the right decision? Let us know through the official Insider Gaming forums discussion.
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