Phasmophobia’s major Chronicle update has landed, bringing a host of new content to the game, including the long-awaited media rework, and we’ve got all the details.
Though still in early access, Phasmophobia continues to attract a significant audience, being extremely popular on streaming platforms, and there’s lots more to come from Kinetic Games.
The latest update is the first step in that journey, and we’ve got all the details you need from the Chronicle update.
Phasmophobia v0.13 Chronicle Biggest Changes

The highlight of the Chronicle update in Phasmophobia is a rework to Media, changing how it is gathered and rewarded. There’s also a new piece of equipment and two new types of media, videos and sound recordings.
Changes have been made to the Photo system, limiting the maximum number of photos that can be taken in an investigation from 10 to five. New photos can also be taken of an EMF reading on an EMF reader and three Ghost Forms, Physical, D.O.T.S, and Shadow.
Meanwhile, light switches, door movements, thrown objects, and ghost interaction with objects can no longer be photographed; instead now being moved to video media.
Videos are a new media type in Phasmophobia with the Chronicle update, with a total of five videos being capturable in an investigation. Recordable media includes a hunting ghost, ghost orbs, thrown objects, a candle being blown out, along with “more to discover.”
Sounds are the other new type of media, captured from the newest piece of equipment: The Sound Recorder. A maximum of three sounds per contract can be captured, including paranormal sounds, a hunting ghost, and Spirit Box responses.
The CCTV system in the truck has also been overhauled, allowing for five different camera feeds to be viewable at once. Video media can be safely recorded from inside the truck.
Unique Media is also a new approach, with a Perfect Investigation requiring players to fill their Journal with Unique Media. When a piece of Media is captured for the first time, it’s marked as Unique, with Duplicate media resulting in less money and experience. Three pieces of media can be deleted during an investigation.
Challenges and optional objectives have also been tweaked in Phasmophobia’s Chronicle update, with the ability to introduce unique challenges throughout the year. Starting June 24, the On Record challenge begins.
All Phasmophobia v0.13 Chronicle Update Patch Notes
New
- User Interface improvements
- The Main Menu has been reworked while retaining the same functionality.
- Players can now set Playstyle (Casual, Hardcore, and Roleplay) and Hardware preferences (VR Required and Microphone Required) when creating a room.
- Players can now filter by the above options and difficulties on the lobby browser.
- Players can now see the Difficulty (or multiplier if using a custom difficulty) of a lobby when browsing the room browser.
- Players can now see the currently selected map of a room from the room browser.
- When using text options instead of Voice Recognition, the relevant Gamepad UI buttons now flash when pressed to give visual feedback on button presses.
- Twitch Drops are now live. For more information, please see our blog.
- Many new sounds
- Check your trophy cabinets.
- VR players can now grab doors from any position on the door, instead of just the door handle. This allows for much smoother and easier movement.
- Added a Virtual Cursor Sensitivity Option for UI navigation, this can be found in Game Settings.
- You can now go back to the post-game debriefing screen after closing it.
- Added an Auto Aim option for gamepads to help grab and interact with objects.
- Players can now rename their custom difficulties.
Changes
- The Crucifix now visually “cools down” after successfully preventing a hunt.
- Consoles now default to the last selected region, rather than the region with lowest ping to match PC.
- Phasmophobia will now be able to load on Steam without an internet connection.
- Goryo now has an increased chance of D.O.T.S.
- Banshee can now change rooms.
- The player will no longer have to click the ready up button in single player.
Fixes
- Fixed an issue in Point Hope that restricted player movement when holding the large pan from the kitchen.
- Fixed an issue that would cause Salt to be placed in the air.
- Fixed a visual issue where the CCTV screensaver would appear outside of the monitor.
- Fixed an issue that would cause Cursed Possessions to be thrown out of a players reach in Bleasdale’s attic.
- Fixed an issue where bones would spawn behind inaccessible locations on the following maps: Tanglewood, Point Hope, Maple Lodge and Willow Street.
- Fixed an issue that allowed for infinite sprinting after using the Monkey Paw.
- Fixed an issue for VR players where the Tier 3 Firelight, Tier 3 Incense and the Voodoo Doll would swing oddly while held.
- Fixed an issue where a cabinet door would not show as open for non-VR players if opened by a VR player.
- Fixed an issue that prevented Head Gear from being useable by others if a player was disconnected or died.
- Fixed an issue that prevented D.O.T.S and Motion Sensors from being picked up if placed inside static lights (Example: ceiling lights in Grafton Farmhouse)
- Fixed an issue that caused hunts to happen if a player was outside the door on several maps.
- Fixed an issue that caused Hantu breath to be visible after being killed with extended hunts on.
- Fixed an issue that caused the Store to scroll while in the tutorial.
- Fixed an issue that allowed items to be thrown through the outside wall of Ridgeview.
- Fixed an issue that caused the Ouija board to not break when asked a question that would take the player below 0 Sanity.
- Fixed an issue that caused items to get stuck behind the TV in Tanglewood’s Living Room.
- Fixed a visual issue that caused overlapping text when using the Ouija board.
- Fixed an issue that listed the UV lights in the wrong order in the main menu lobby.
- Fixed an audio issue that caused flies to be heard when Master Volume was set to 0 on Maple Lodge.
- Fixed an issue that sometimes prevented a ghost from moving rooms when wishing for sanity with the Monkey Paw.
- Fixed an issue where the ghost could become stuck in lockers in Prison.
- Fixed an issue that prevented the player from being killed when hiding behind a chair in Prison.
- Fixed an issue that allowed the Obake to walk backwards during a hunt.
- Fixed an issue that caused lights to turn off when a Crucifix is used.
- Fixed an issue that prevented seated VR players being able to reach the breaker box on Sunny Meadows. This has now been adjusted to be reachable.
- Fixed an issue that caused the Music Box to be broken if the player left a previous game while using it.
- Fixed a visual issue that caused the Tier 1 Crucifix to clip under carpets.
- Fixed an issue that caused the ghost to become stuck behind crates during a hunt on Maple Lodge.
- Fixed an issue where left-handed mode in VR would not correctly swap button layouts.
- Fixed an issue where the ghost could begin a ghost event on Maple Lodge and be out of bounds.
- Fixed a visual issue with the camping chair found in the yellow tent in Maple Lodge.
- Fixed a UI issue that selected Random as a player’s map choice when they are navigating menus.
- Fixed an issue that prevented players from mounting video cameras on tripods when playing in VR.
- Fixed an issue that caused the Music Box to flip when placed on a carpet.
- Fixed an issue where other players could see a dead VR player’s journal.
- Fixed an issue that caused difficulty lighting Incense in VR.
- Fixed an issue in VR that caused the Tier 1 flashlight to be angled incorrectly when attached to a player’s belt.
- Fixed an issue on VR that, when teleport grab is turned off, caused incorrect interactions with doors.
- Fixed an issue for VR players that caused inconsistencies with door handling if Grab Types were not synced.
- Fixed an issue that allowed the player to stand in small tents (Maple Lodge, Woodwind) and prevent the ghost from killing the player.
- Fixed an issue that caused inconsistencies with the door interaction points in VR for small tents (Maple Lodge, Woodwind).
- Fixed an issue that caused the Ouija board to not provide a correct number when asked how many people are in a room.
- Fixed an issue for legacy players that prevented them from setting legacy options if the EULA splash screen was displayed,
- Fixed various issues in VR training mode that caused interaction problems.
- Fixed an issue that allowed dead players to hear a heartbeat while stood next to the ghost.
- Fixed an issue that caused a player to become un-ready if they open the Journal while in a multiplayer lobby.
- Fixed an issue in VR where, when using teleport movement, players would drop all their equipment.
- Fixed an issue where equipment belonging to a VR player would appear on the floor of the map for non-VR players.
- Fixed an issue that prevented the Raiju receiving a speed increase around held electronical equipment.
- Fixed an issue that caused the ‘’Most Deaths To’’ stat to not display correctly for some users.
- Fixed an issue that caused the ghost model to not be visible at distance during a hunt.
- Fixed an issue that would cause tripods to become unusable for all players if
na camera is placed on them by a VR player. - Fixed an issue that displayed Spirit Box UI when opening the journal, requiring the player to close the game to proceed.
- Fixed an issue that prevented players from reporting other players when using a gamepad or playing in VR.
- Fixed an issue when playing in VR where fog would remain after using the Monkey Paw (‘‘I wish to see the ghost’’), reducing vision for the player for the remainder of the game.
- Fixed an audio issue that would play footstep sounds when a player is not moving.
- Fixed an issue that would remove the Apocalypse map selection icon after going in and out of a game.
- Fixed an issue which caused the tick over the Apocalypse icon to now display after completing Gold.
- Various other bug fixes and improvements.
Thanks to the Kinetic Games blog for the patch notes.
What are you most excited for in Phasmophobia’s Chronicle update? What would you like to see next? Let us know in the Insider Gaming forum.
For more Phasmophobia content, read about the announcement of an official movie and take a look at the 2025 Roadmap.




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