Lord of The Rings Gollum Developers “Deeply Apologize” For Its Game
Following the lackluster release of The Lord of The Rings Gollum, Daedalic Entertainment has issued an apology over its release. The game’s lowest score on Metacritic for the PlayStation 5 currently sits at 36/100 with 32 critic reviews.
The developers took to Twitter with an all-to-familiar apology card saying that the development team “sincerely apologize for the underwhelming experience”.
The full statement reads:
“We would like to sincerely apologize for the underwhelming experience many of you have had with The Lord of Ring: GollumTM upon its release. We acknowledge and deeply regret that the game did not meet the expectations we set for ourselves or for our dedicated community. Please accept our sincere apologies for any disappointment this may have caused.
Our goal as a studio, and as passionate The Lord of the Rings fans, has always been to tell a compelling and immersive story-driven adventure. Crafting a story with Middle-earth as our playground has been the greatest honor – and the biggest challenge we have faced so far. – At Daedalic, we understand that a game’s success relies on the enjoyment and satisfaction of its players. We genuinely value your feedback and have been actively listening to your voices, reading your comments, and analyzing the constructive criticism and suggestions you have provided.
Our development team has been working diligently to address the bugs and technical issues many of you experienced. We are committed to providing you with patches that will allow you to enjoy the game to its fullest potential.
Once again, we deeply apologize for any inconvenience caused, and we appreciate your understanding during this time. We will continue to keep you updated on our progress and provide transparent communication regarding the upcoming patches and improvements. Your passion and dedication as players have been the driving force behind our determination to make things right. Thank you for your support.