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Gears of War: E-Day Patch Fixes Ranked Placement

Gears of War: E-Day receives a major patch on October 14. This patch improves stability and memory, and fixes campaign, Horde Siege, Versus, and Ranked placement issues.

The Gears team shares the patch notes directly on social media. The notes began with a statement on ranked placement. They noted that after launching Ranked Versus, they quickly spotted an issue that placed some players in the wrong skill division. That has been addressed.

Gears of War: E-Day October 14 Patch Notes Explained

fighting giant locust enemy in gears of war e-day
Credit to The Coalition

Additional patch notes include various quality-of-life improvements and general bug fixes. The patch includes extensive changes to Campaign, The Horde Siege, and Versus.

Major bullet points can be seen below:

CAMPAIGN

  • Fixed multiple issues causing parts of War Journal and Achievement progress not to track
  • Fixed an issue causing progress to not be tracked in Co-Op sessions
  • Fixed a splitscreen issue preventing a second player from being added while navigating the main menu
  • Fixed an issue causing POI Prompts to remain on-screen
  • In Act One, Chapter One, fixed an issue causing unkillable enemies to spawn
  • In Act Two, Chapter One, fixed a splitscreen issue causing players to be unable to progress after disconnecting
  • In Act Two, Chapter One, fixed an issue causing combat encounters to not initialize
  • In Act Three, Chapter Two, fixed an issue preventing the Boss from returning to the encounter area
  • In Act Three, Chapter Four, fixed an issue causing weapons to not appear properly in the cinematic
  • In Act Three, Chapter Four, fixed an issue causing NPCs to not attack nearby enemies
  • In Act Four, Chapter One, fixed a splitscreen issue causing Player 2 to lose their screen after the cinematic
  • In Act Four, Chapter One, fixed an issue causing a Wretch to spawn out of bounds and prevent progression
  • In Act Five, Chapter Two, fixed an issue causing players to get stuck in the elevator
  • In Act Five, Chapter Four, fixed an issue causing the bridge switch to become un-interactable
  • Fixed an issue causing canceled Ready-Up votes to display a “Players Out of Range” error
  • Fixed an issue causing executions to interrupt revives
  • Fixed a splitscreen issue causing players to lose control input after interacting with a Supply Cache
  • Fixed an issue causing the player’s reticle to be incorrectly colored when aiming at a Bilefrog’s mouth
  • Fixed an issue causing Manned Turret Fortification animations to not appear when joining a session in progress

HORDE SIEGE

  • Fixed an issue causing the Medic’s Tactical Gear (Stim Vaporizer) to not revive friendly players when Friendly Fire modifier is active
  • Fixed an issue causing enemies emerging from E-Holes to briefly be invisible
  • Fixed an issue preventing players from changing spectator camera after dying
  • Fixed an issue causing the Corpser to become unkillable during an Invasion Event
  • Fixed an issue that allowed two squads to have the same R.I.G. objective concurrently
  • Fixed multiple issues with the Scoria Invasion Event
  • Fixed multiple issues with the match intro sequence
  • Fixed an issue allowing players to mount Mortar Sentries to Manned Turret Fortifications
  • Fixed an issue causing players to spawn in with missing ammo
  • Fixed an issue causing Boomers to get stuck in the Armadillo Factory on the Prospect Bay map
  • Fixed an issue causing missing sound effects (SFX) when re-activating the Supply Cache during a Secure objective
  • Fixed an issue causing Horde Siege missions not to end if squad members leave the match during extraction
  • Fixed an issue causing E-Holes to interfere with Secondary Objective locations
  • Fixed an issue preventing players from interacting with a damaged R.I.G. during the defense phase of Repair objectives
  • Fixed an issue causing enemies to occasionally group at the bottom of ladders

VERSUS

  • In Demolition, fixed an issue causing the bomb to become un-interactable if dropped while planting
  • In Demolition, fixed an issue causing the bomb to get stuck on Park
  • Fixed an issue causing the Lancer Mk1 to not kill enemies with melee attacks
  • In Demolition and Crucible, fixed an issue causing nearby weapons to be prioritized over the objective when players attempt to interact with them
  • On Skyward, fixed an issue causing the Torque Bow to not display an Active Reload bar
  • Fixed an issue causing players to get stuck in the profile menu mid-match
  • On XBOX Series S, fixed an issue causing multiple weapons to not display an Active Reload bar during TDM matches on Precinct
  • On Precinct, in Conquest, fixed an issue where players could control zones from outside the zone
  • Fixed an issue where players can go through the map when dying
  • Fixed an issue where players could be killed by a melee attack from an enemy after killing that enemy with a Gnasher
  • Fixed an issue where players weren’t getting hit markers after headshotting with a Breechshot
  • Fixed an issue where “Close Shave” and “Better Man” Ribbons were not always rewarded following the conditions being met
  • Fixed an issue where players could get concussed from a friendly concussion grenade
  • Fixed an issue where players could revive other players beyond the permitted distance
  • Fixed an issue where players would get stuck in place if the player they were executing disconnected mid-animation
  • Fixed an issue where spawn protection didn’t go away when hip firing
  • In Warpath, fixed an issue where overtime would start when the zone was neutral and team was leading
  • Fixed an issue where players could not fire while the scoreboard was open
  • Fixed an issue where players sometimes faced the wrong way when spawning in
  • Fixed an issue where Omen would flicker when being revived from DBNO using a Stim Grenade

What are your thoughts on this major Gears of War: E-Day patch? Sound off about this story and all others in our official Discord server.

For more Insider Gaming coverage, check out E-Day’s early Metacritic score. Also, don’t forget to sign up for our weekly newsletter.

Written by
Robert DeFelice
News Writer

I'm Robert DeFelice. I spent years covering pro-wrestling industry for outlets such as Fightful. After years in wrestling journalism, I’ve transitioned to video games, another passion of mine.

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