Insider Gaming
Menu
·
·

Rematch’s Third Patch Releases And It Includes Crossplay

At long last, it’s finally here. Developer Sloclap has released Rematch Patch 3, and with it comes the highly anticipated addition of crossplay. Now, players on all systems will be able to play together, expanding the player pool and getting you into games quicker than before.

Originally scheduled to launch with the game, Sloclap had to hold back crossplay from Rematch due to various technical issues in its work. Now, just over two months after release, it’s been added even after a couple more delays.

While crossplay is the biggest part of Rematch Patch 3, there are dozens more changes and fixes players need to know about with the game. Volleys have been altered with player speed being lowered by 10%

You can check out the full list of updates below along with currently known issues, courtesy of Sloclap. Let us know what you think of the updates in Rematch’s third major patch down in the comments. And take the discussion further in the official Insider Gaming forums.

Rematch Patch 3 Details

Rematch Patch 3 Notes

Mouse and Keyboard Settings

The mouse and keyboard tap direction option is finally there. It allows you to switch between 3 different options to aim with the taps, lobs, and volleys of those actions. The options are :

  • Joystick Emulation: the default system that locks the camera and requires the player to move the mouse in a joystick-like manner.
    • Two new sensitivity settings are available when using this mode: Smooth Correction Speed and Smooth Correction Range.
  • Directional aiming: aim with the crosshair if there are no movement inputs pressed, or if the forward input is pressed. Otherwise, aim with the movement inputs (what is colloquially known as “WASD aiming”, which was used in the first pre-launch Beta)
  • Crosshair-only: aim with the crosshair only.

Matches / Core Gameplay Improvements

Major Changes / Fixes

  • Fixed issue with GK becoming vulnerable when shooting the ball
  • A new camera setting is available for controllers only. Enabling it automatically locks the camera toward the aimed point at the beginning of the shoot. Aiming redirection can’t be made anymore after that. This is the same camera lock that is applied when shooting with mouse and keyboard. 
  • Improved tackling responsiveness and rollback handling to make tackles feel more reliable
  • Reduced camera shake intensity when stealing the ball
  • Fixed an issue where goalkeepers would incorrectly commit to a ball catch animation when diving onto other players
  • Fixed some rare cases where invulnerable goalkeepers could still be tackled while performing actions outside of the keeper area
  • Fixed some issues where goalkeeper deflections and catches were rolled back incorrectly
  • Corrected visual ball desyncs to make it easier to see who has ball possession without affecting gameplay
  • Fixed incorrect ball positioning during certain ball control moves
  • Fixed some instances of the ball not being interactable when it is not moving.
  • Multiple improvements and fixes to animations
  • Fixed custom games spawn issues when a spectator is present

Minor Changes / Fixes

  • Fixed issues with defense mode deflects sometimes being ignored or canceled prematurely
  • Fixed issues with ball interaction after a disconnect
  • Fixed Ball Touch regression bugs
  • Fixed multiple rollback and latency handling cases
  • Fixed various workshop, tutorial, and AI possession issues
  • Improved stability across reconnects and map changes

Menus & Interface

Additions and updates

  • Added new accessibility options, including colorblind support and a Magnus sensitivity setting
  • Updated store visuals for currencies and bundles
  • Added crosshair settings that allow to change crosshair size and color
  • Remapping: Ball Call is not a mandatory input to bind anymore.

Major Fixes

  • Fixed profile tabs not updating correctly
  • Fixed various issues in store bundles and workshop menus
  • Fixed the social panel sometimes getting stuck
  • Fixed multiple UI bugs with input display, remapping, and option button states

Misc. Fixes

  • Optimized pause menu loading times
  • Fixed customization saving issues when entering matches
  • Fixed various notification pop-up display issues
  • Added clearer ownership indicators for bundles in the store
  • Fixed several minor rendering quality issues in the UI

Art / Rendering

Additions and updates

  • Improved dynamic resolution support for smoother performance
  • Optimized stadiums, VR, and crowd visuals
  • Improved shadows, lighting, and fabric colors
  • Fixed hair outlines showing incorrectly in intro cutscenes
  • Fixed field line positioning and radar bounce behavior
  • Fixed crowd animations missing in low-resolution settings

Minor / Misc. Fixes

  • Fixed visual artifacts where outlines appeared through character hair
  • Fixed various minor texture, mesh, and FX issues

Audio

Major Changes / Updates

  • The audio mix has been updated to add more clarity and depth to the gameplay sounds during online matches 
  • Fixed missing or muted countdown sounds in matches

Minor / Misc. Fixes

  • Fixed ball trail sound bugs
  • Fixed post-match menu audio problems
  • Fixed timing issues with audio playback across transitions
  • Added missing background music on PS5 menu
  • Fixed ultra-wide screen celebration animations
  • Refactored achievements subsystem for improved stability

Rematch Currently Known Issues

Matches / Core Gameplay

  • Repeatedly triggering Dribble Stance while running backwards can cause the player to perform a moonwalk
  • Extra Effort can still be spammed in Defense Mode, leading to unintended behavior
  • The GK can catch balls while inside their own net
  • Player may slide when gaining Ball Control with Defense Mode while shooting
  • The ball can pass through the MC if Defense Mode is activated right before gaining Ball Control
  • Ball desync can occur after being tackled by an opponent
  • Multiple volley actions may be interrupted by sudden Ball Control from a neutral stance
  • Outfield dives don’t always connect with the ball when intercepting a volley
  • Aerial volley animations may sometimes cancel visually, even though the action is triggered correctly
  • The ball may move incorrectly during locomotion transitions:
    • Moves behind the player’s feet when stopping in v1 walking speed
    • Moves away from the feet during transitions at v1 speed
  • Locomotion animations can feel inconsistent:
    • Slowed down at v2 speed when turning
    • Sped up at v1 speed during touchball turns
  • Performing Extra Effort in Ball Control while quickly changing direction can send the ball in the opposite direction
  • Goalkeeper may miss a catch when cancelling Extra Effort into Defense Mode
  • Goalkeeper may lose Ball Control when using Defense Mode during Extra Effort
  • In rare cases, the GK invulnerability circle timer does not match the actual invulnerability duration when tackling an ally

Menus / Interface

  • Custom Match lobby participants may not display correctly if multiple players join at the same time
  • Social Panel actions can sometimes still be performed on platforms with crossplay disabled
  • Tap Aiming Mode is only localized in English in the Controls menu

Tutorials / Offline

  • In the “Protect Ball” workshop, AI can incorrectly perform Ball Control during specific steps
  • In the Playable Intro, the “Directional Aiming” option makes some Tap/Lob steps impossible to complete with Mouse & Keyboard

Art & Environment

  • Missing Blazon visuals when equipping specific AR items


Written by
Mike Straw
Executive Editor

Mike has been covering the gaming industry since 2012, and has reported on some of the largest events in the industry while also working as an investigative reporter. Outside of…

More from Mike Straw
MOBILE APP

Level Up Your Gaming News

Real-time news, exclusive podcasts, push alerts, and a better reading experience.
Available on iOS & Android

More Posts

Bend Studio Hiring For A New Multiplayer Game

According to a new job post, Bend Studio is hiring a creative director for a new multiplayer game in development.

Bethesda Teases Starfield ‘Terran Armada’ in Anniversary Post

Bethesda Game Studios has teased Terran Armada, a possible expansion for Starfield, in an anniversary post on social media.

Lenovo Legion Go 2 Releases In October Starting At $1,100

Lenovo has released full details for the upcoming Legion Go 2 handheld gaming PC, releasing in October starting at $1,100

Life is Strange TV Show Announced for Prime Video

Prime Video is teaming up with Square Enix to bring the original Life is Strange to streaming with the help of KAOS’ Charlie Covell.