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Complete Dune: Awakening 1.1.0.15 Patch Notes in June 18 Update—Big Respawn Changes & Player Damage Tweaked

Funcom has unleashed the Dune: Awakening 1.1.0.15 patch notes on the community for June 18. The newest update continues to make new changes and quality of life improvements to keep your desert-dwelling travels as fun and bug-free as possible.

The Dune 18, sorry, June 18 update for Dune: Awakening is live. The developer is listening as it continues to improve all aspects of the survival title. We have the complete list of patch notes for you to check out, along with a summary of the biggest and most notable fixes.

Dune: Awakening 1.1.0.15 Update Biggest Changes

A character in Dune: Awakening firing a weapon and causing an explosion.
More explosive action awaits. Image via Funcom

Damage Reduced

You “no longer receive damage when hit by vehicles.” Which is great! I can’t say it’s happened to me in real life, but I’d very much appreciate not receiving damage if struck by any vehicle. This should lessen your worries when you’re on foot in Dune: Awakening.

Respawn Timeout

You’ll notice an immediate difference in respawns moving forward. Funcom has adjusted the respawn timeout in PvP zones, meaning: “The first respawn will take 70 seconds, second and following respawns will take 115 seconds.” This will change your approach and strategy where PvP is concerned, and shows the dev team isn’t afraid to tweak core experiences in Dune: Awakening.

All Patch Notes in Dune: Awakening 1.1.0.15 June 18 Update

CHANGES

  • Respawn timeout in PvP zones was adjusted. The first respawn will take 70 seconds, second and following respawns will take 115 seconds.
  • The Dvyetz Ornithopter Engine Mk5 Schematic was removed from loot tables, as it was a deprecated item.
  • Players no longer receive damage when hit by vehicles.
  • Since the Unstuck feature doesn’t work for vehicles and when the player is on the  Overland Map, the Unstuck button won’t show when the player is on or in a vehicle or on the Overland map.
  • Service messages like server restart alerts now appear at the upper central part of the screen for better visibility. (used to be in the upper-right corner)
  • An additional safeguard was added when a player respawns across maps:  Players now need to manually type “Respawn” into the confirmation popup field.
  • When players select the Private servers tab in the Server Browser, they will receive a notification pop-up.
  • Another set of changes to further improve the game server and client stability.

FIXES

  • Fixed an issue where the game client could freeze when the player attempted to cross the Deep Desert server border.
  • Fixed an issue where players who shared their base access with friends could not sometimes abandon their base via a map marker.
  • Fixed an issue that caused the dart trails from the Maula Pistol to sometimes deviate from the intended direction.
  • Fixed an issue where the Atreides Leader that the player needed to kill in The Advanced Contract – Mentat – Cataloging Defectors contact respawned immediately.
  • Fixed an issue that caused a possible crash when restoring a vehicle with the Vehicle Backup Tool.
  • Fixed an issue that made it possible to move Crysknifes into storage containers by swapping them with other items.
  • Fixed an issue causing the Landsraad refining time reduction bonus not to apply if multiple instances of the same resource were being refined simultaneously.
  • Fixed an issue that could cause the player to lose Solaris deposited in the bank.
  • Fixed an issue where service alert notifications would not show due to being blocked by other notifications.
  • Fixed an issue where exiting the dialogue with Anton Tolliver too soon after delivering the “Deep Extraction” contract would block the player from progressing the faction storyline.
  • Fixed an exploit where players could damage other players’ bases with a cutteray.
  • Fixed an issue where Research Journey steps wouldn’t get completed retroactively if the player was in a vehicle when performing research. Logging out and back into the game was needed to fix the issue.
  • Fixed an exploit causing people to be able to take out water from a deathstill that did not exist in the base.
  • Fixed an exploit where players could fire a salvo of projectiles.

The patch notes in the new update are courtesy of Dune: Awakening.


Which of these changes is the most exciting? What else do you hope Funcom changes to Dune as the game’s early weeks progress? Leave all your feedback in the comments below. Plus, take any further Dune conversations (gaming or otherwise) to the Insider Gaming forum.

For more Dune content, check out its PlayStation and Xbox status, and its system requirements.

Written by
Andrew Highton
Evergreen Editor

Andy is Insider Gaming's Senior Evergreen Editor and has been in the games journalism sphere in one way or another for over 7 years. His video game taste is as…

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