“The target is 30fps because of the nature of the game, (arguably) there are no real benefit in a city builder to aim for higher FPS (unlike a multiplayer shooter) as a growing city with inevitably become CPU bound,” he said. “What matters more with this type of game is to avoid stutters, and have responsive UI.”
He continued: “For that reason, our simulation is also built around an expected update rate given 30fps. However, it does not hurt to get 60 fps as it can contribute to better visuals in relation to temporal effects so while our target is 30fps, we don’t intend on limiting or stopping the optimization work just because we reach it on recommended hardware, we just don’t believe there would be a long term benefit in setting the target to 60fps, especially because we face rendering challenges both from close up and far distances.”
Cities: Skylines 2 was set to launch on PlayStation 5 and Xbox Series X|S alongside the PC version on October 24. However, the console version was later delayed to spring 2024 in order to improve its performance on the systems.
What do you think of Cities: Skylines 2 being capped at 30 FPS on PC instead of 60 FPS? For more Insider Gaming, check out what Microsoft CEO Satya Nadella had to say about the company’s gaming division in a recent interview.