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Ubisoft Will Reduce Costs of $110 Million in 2 Years

Ubisoft has revealed its new cost reduction plan, which aims to reduce over $110 million over the next two years. 

Ubisoft has just released its full-year 2024-25 earnings figures, and a new cost reduction program has been spotted in the report. The company has already achieved the initial plan and is slightly above the €200 million target (around USD 224 million). However, they have added an additional fixed cost reduction target of €100 million (over USD 110 million), which has to be achieved in the next 2 years. 

Ubisoft has shut down several studios and laid off staff over time to achieve cost efficiency, and with the latest cost reduction program, it seems that more shutdowns and layoffs could occur. 

Moreover, the earning results state that Assassin’s Creed Shadows prompted strong praise from players and delivered a performance “clearly ahead” of Assassin’s Creed Odyssey. Their net bookings were €1.85bn, which was slightly below the objective. 

Ubisoft added that the Assassin’s Creed and Rainbow Six franchises’ unique active players were around 30 million for the fourth consecutive year. Far Cry brought in 20 million players, and other brands also had more than 100 million unique active players in FY2024-25. Interested readers can check out the full report here.

In other news, Ubisoft has delayed its significant IPs to improve game quality. Also, the company is “looking into” secret data collection claims. What are your thoughts on Ubisoft’s cost reduction program? Let us know below, and join the discussion in the official Insider Gaming forums.


For more information from Insider Gaming, read about the next Battlefield’s campaign taking inspiration from Civil War and Dead Space. Don’t forget to sign up for our weekly newsletter.  

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Comments

  • Ubisoff go back to anime games. Make a open world cel shaded MFKZ game GTA like, Radiant game open world arena fighter like the Natuto Ubisoft games, same with Wakfu, Code Lyoko game, Skyland game that’s like Breath Of Wild kind of, a Dream Land game too based on the French comic, these shouldn’t be hard. Partner with Ankama and Arc System Works for a crossover fighter.

  • What do I think?
    “We couldn’t get people to give us art for free to develop background flare for BG&E2, so we’ll just steal it with AI.”

    That’s what this reads like.

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