Take-Two’s CEO Thinks AI-Powered NPCs Could Be ‘Really Fun’
Days ago, Rockstar Games confirmed that the trailer for GTA 6 will drop in December – and that announcement alone broke social platforms worldwide. Let me reiterate: the trailer announcement generated hundreds of millions of impressions on social media. Imagine how the traffic will look when the actual trailer drops in December.
Recently, Take-Two’s CEO (the parent company of Rockstar Games) spoke about generative AI in gaming, stressing that one key area of improvement could be non-player characters (NPCs). He suggested that ‘everyone’ is working on it, attempting to make NPCs much more interesting for the player to interact with.
Will GTA 6 Have AI-Powered NPCs?
It’s not yet known if GTA 6 will have any generative AI woven into it, as, despite all the leaks that took place last year, nothing has yet surfaced around any AI-based integrations. In an interview with Inverse, Strauss Zelnick, Take Two’s CEO, spoke about tweaking NPC characters and making them more immersive through the use of generative AI:
Everyone’s working on that. You’re a playable character, you’re interacting with the non-playable character. That interaction is currently scripted. And the non-playable characters are generally not very interesting. You could imagine all the NPCs becoming really interesting and fun.
We’ve already seen AI-driven NPCs surface in mods for popular games like TES: Skyrim, so it’s not that far a leap for top-tier developers to start featuring them from the get-go.
During the interview, Zelnick spoke about constantly remaining vigilant, not resting on the inherent potential for GTA 6 to be a monumental success just because it’s GTA 6. There are higher expectations for this game than any that came before it, and it’s hard to pick out a project that has ever been as highly anticipated as this one has. But that doesn’t mean it can’t fall short of those expectations.
Would you be put off if GTA 6 featured gen-AI-powered components?