Ubisoft Delays Skull and Bones… For The 6th Time

it almost seems like a joke at this point, but according to Ubisoft’s latest financial call, the publisher has delayed Skull and Bones once again.

First announced to release in 2018, the game has had unprecedented problems with its development and so far has been delayed five times… Until today. Today’s announcement seems to suggest that Skull and Bones have been delayed again, meaning the title has been pushed back publically six times.

Announced today, Skull and Bones is entering an “upcoming beta phase”, with the full release slated for “early 2023-2024”.

The delay is likely because of fundamental problems that plagued the game during its playtesting phase, with public playtesters also expressing their concern to Insider Gaming anonymously.

In September 2022, Ubisoft announced that the game will be delayed until March 2023, stating:

“Ahoy there, privateers. Our team is hard at work polishing and balancing the experience ahead of the worldwide launch. As a result, we’ve made the tough decision to move our release date to March 9, 2023. We’re very eager for you all to get your hands on Skull and Bones and dive in headfirst to the dangerous and exciting world of building your own pirate empire. To give you the best possible experience we’ve decided to take a little more time to make sure we can deliver exactly that.”

It’s unclear if a more formal announcement will be made by Ubisoft acknowledging the delay.

Are you looking forward to Skull and Bones?

For more from Insider Gaming, check out Ubisoft+ possibly arriving on Xbox this month.

  1. Yea i’ve been looking to the game for a long time got it pre-ordered, it sucks that it’s been delayed again though.

  2. Sick of waiting. Tried to get a refund but they dont make it easy either. No automatic refunds via their refund application page. Need to request one manually

  3. Ubisoft has a lot of lobbying to do before they can safely continue r wording low int children with NFTs. Knowing them, thats what the delays are about. Game development probably finished a week after it began.

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