The Peak updates and patch notes keep coming. The game continues to rise to new heights with fresh changes, and the 1.7 update packs new language features and makes key changes to vital equipment.
As Dennis “The Golden God” Reynolds likes to say, we haven’t even begun to Peak yet. What was supposed to be a fun co-release for Aggro Crab and Landfall Interactive has turned into a sensation. It’s rivaling some of 2025’s biggest indie titles, and the team is continuing to update the game as a result.
The Peak 1.7 update is a prime example of this. Climb on board with us as we take you through the latest changes.
Peak July 11 Update Biggest Changes in 1.7 Update

You can now pick many more languages in Peak as part of an emphasis on greater localization, you can ‘bonk’ other players with coconuts, several items have had their values and abilities buffed and nerfed, and there are quality of life fixes.
Read on below for the full list of patch notes.
All Peak 1.7 Update Patch Notes
LOCALIZATION
- Translations are in! The game is now available in the following languages:
- English
- French
- Italian
- German
- Spanish (Spain)
- Spanish (LATAM)
- Brazilian Portuguese
- Russian
- Ukrainian
- Chinese (Simplified)
- Japanese
- Korean
FEATURES
- Whole coconuts will now bonk scouts when thrown at them. We were considering making every item bonk but then none of you would ever reach the PEAK again.
- Re-added the ability to throw items at fruits and beehives to knock them down. Not sure when that broke but we’re so back.
BALANCE CHANGES
- Bugle of Friendship will no longer show up in Solo Play
- Rope Spool now has a weight of 1 instead of 0. Anti-Rope Spool and Anti-Rope Shooter now have a weight of -1
- Chain Launchers now cannot be shot above or below a certain angle past the horizon line. This is to remove unintended use cases where a chain launcher shot directly upwards would get you much further than other items – it’s intended to be used for lateral traversal!
- Rope Shooters and Anti-Rope Shooters shoot 50% more rope!
- Anti-Rope Spool and Anti-Rope Shooter physics will now behave differently if you let go of them…
- Made ticks easier to remove in Solo Play
FIXES
- Fixed an issue where backpacks would become non-interactable. This was a tricky one to solve so thanks for your patience on it!!
- Fixed an issue where the campfire would not be lightable if a friend reconnected to the game.
- We potentially solved the issue where explosive spores crashed the game when triggered. Please try it out and let us know if it works now!
- Fixed a bug where an item held in the temporary item slot would not contribute to your weight
- Fixed an issue where guidebook SFX was not spatialized.
- Players will now fall off pitons when passed out, fixing an issue where, on revival, they don’t experience teleporting back to the piton.
- Potentially fixed an issue where Chain Shooters would spawn with nothing in the chamber.
- Potentially fixed an issue where players screens would go black.
Big thanks to the Peak Steam page for showing the full extent of the patch notes.
What’s your favorite change listed above? Are you already envisioning throwing coconuts at your friends? I don’t blame you. But if you can, head to the Insider Gaming forum and leave some feedback and share your thoughts, and fun moments from Peak so far.
Also, be sure to check out 6 games like Peak you need to play in 2025, what the Fairy Lantern does and how to get it, and read about the devs commenting on adding cannibalism to the title.



