Developers behind Splatoon Raiders have explained why Nintendo opted to create the first spin-off title in the franchise, rather than a direct sequel with Splatoon 4.
Splatoon Raiders moves away from the standard competitive formula of the franchise, with a single-player, roguelite adventure full of exploration, with multiplayer co-op also available.
The title has proven to be a hit, expanding the Splatoon universe further, and the reasons for heading down this route rather than jumping in with Splatoon 4 have been explained.
Splatoon Raiders Provides a ‘New Entry Point’ to The Franchise
“We’ve been going full speed ahead for over 11 years since the series’ launch, developing and updating three titles along the way,” Seita Inoue, Splatoon Raiders producer, said in a Nintendo Ask the Developer interview.
“We thought it might be interesting to create something with a slightly different approach to gameplay, where you can really savor the action on your own. Splatoon isn’t just about competitive play; it also includes cooperative modes like Salmon Run and a single-player Story Mode.
“So, one of our motivations for developing this game was our desire to create a new entry point into the series by releasing these non-competitive elements not just as a secondary feature, but as a standalone spin-off.
“That said, we will continue to develop competitive gameplay going forward. That’s why we developed this game as a spin-off and not as Splatoon 4.”
Splatoon Raiders has launched as the first Nintendo Switch 2 exclusive in the franchise, landing as the latest in the line of platform exclusives for the next-gen of the Nintendo console after the likes of Pokopia, Mario Kart World, and Donkey Kong Bananza.
Check out the Splatoon Raiders overview trailer below.
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