Riot Games has released a full preview for League of Legends (LoL) Patch 26.21, with 28 champion changes planned.
This huge patch is the first post-Worlds update and is intended to refresh and rebalance the ranked ladder for the final climb of the year.
Riot is looking to expose some champions’ weaknesses so that they can then allow their key strengths to shine through.
Here is a detailed preview of every buff, nerf, and adjustment planned for LoL Patch 26.21.
LoL Patch 26.21 Full Preview
- Champion Buffs
- Azir
- Mana Growth: 40/lvl ⇒ 50/lvl
- Darius
- Q CD: 9-5 ⇒ 9-4
- Miss Fortune
- E Damage: 70-190 (+120% AP) ⇒ 90-210 (+120% AP)
- R Crit Strike: 130% (+.3% per 1% Bonus Crit Damage) ⇒ 145% (+.45% per 1% Bonus Crit Damage)
- Nunu
- R Max Damage: 625/925/1275 (+300% AP) ⇒ 750/1100/1450 (+300% AP)
- Orianna
- Q AP Ratio: 55% ⇒ 60%
- W AP Ratio: 80% ⇒ 85%
- Ryze
- Q Overload Flux Bonus: 15/40/65/90%⇒ 10/40/70/100%
- Bonus MS: 28/32/36/40/44%⇒ 30/35/40/45/50%
- W AP Ratio: 60% ⇒ 70%
- Sion
- HP/Level: 87 ⇒ 95
- R % Damage Increase Over 3s Channel: +0-166.67% Base / 0-100% Ratio ⇒ +0-200%
- Taliyah
- E Damage: 60-240 (+60% AP) ⇒ 70-250 (+70% AP)
- E Detonation Damage: 25-85 (+30% AP) ⇒ 30-90 (+30% AP)
- Vel’Koz
- P Damage: 35-180 (+60% AP) ⇒ 35-205 (+65% AP)
- Xin Zhao
- Q Damage Per Strike: 15-75 (+40% bonus AD) ⇒ 15-75 (+45% bonus AD)
- E AS Scaling: 1% per 5% bonus AS ⇒ 1% per 4% bonus AS
- Zyra
- W Seed Ammo CD: 18-10 ⇒ 16-10
- Champion Nerfs
- Caitlyn
- P Headshot Damage: 60-100% AD (+1% AD per 1% Crit Chance) (+1% AD per 1% Bonus Crit Damage) ⇒ 60-80% AD (+.8% AD per 1% Crit Chance)(+.8% AD per 1% Bonus Crit Damage)
- Q Base Damage: 50-210 ⇒ 50-230
- Jinx
- AD Growth: 3.25/Level ⇒ 3/Level
- Base HP: 630 ⇒ 610
- Lee Sin
- W CD: 7s ⇒ 8s
- E BUGFIX: No longer reveals invisible enemies if they stealth after being hit by Tempest
- R Kick Damage: 175-625 (+200% bonus AD) ⇒ 150-550 (+200% bonus AD)
- R Collision Damage: 175-625 (+200% bonus AD)(+12-18% Kicked Champ’s HP) ⇒ 150-550 (+200% bonus AD)
- Nidalee
- W Cougar Pounce Damage: 55-190 (+50% bonus AD)(+30% AP) ⇒ 50-170 (+50% bonus AD)(+30% AP)
- E Human Primal Surge AS: 30-70% ⇒ 20-60%
- Qiyana
- Q Damage: 80-200 (+90% bonus AD) ⇒ 70-190 (+90% bonus AD)
- Rammus
- W Bonus Armor: 27-47 (+30-60% AR) ⇒ 25-45 (+30-50% AR)
- W Bonus MR: 20-40 (+30-60% MR) ⇒ 20-40 (+30-50% MR)
- Tristana
- Q AS: 60-120% ⇒ 40-120%
- Viktor
- Q Shield: 40-140 (+25% AP) ⇒ 30-130 (+20% AP)
- Base MS: 335 ⇒ 330
- Wukong
- HP5: 3.5+.65/Level ⇒ 5.5 +.65/Level P
- Armor Per Stack: 6-10 ⇒ 4.5-10
- Yone
- Q Damage: 25-125 (+110% AD) ⇒ 25-125 (+105% AD)
- Champion Adjustments
- Locke
- Q Refund on Unused Charges: 20-35% ⇒ 10-40%
- Mana Growth: 70 ⇒ 60
- W Mana: 50-70 ⇒ 60-80
- W Soul Ignition Grey Health Store: 40-200 ⇒ 20-200, Current Health 150-450 ⇒ 100-500 (+60% AP)
- E Blink Damage: 40/50/60/70/80 (+40% AP) ⇒ 40/55/70/85/100 (+50% AP)
- Varus
- Q Damage (Min to Max): 53.33-240 (+80% bonus AD) to 80-360 (+120% bonus AD) ⇒ 55-235 (+80% bonus AD) to 93.5-399.5 (+136% bonus AD)
- Q Damage Increase Over Channel: up to 50% ⇒ up to 70%
- W On-Hit Damage: 4-40 (+15% bonus AD)(+25% AP) ⇒ 4-28 (+20% bonus AD)(+30% AP)
- W Per Stack Damage: 3-5% (+1.3% per 100 AP) ⇒ 3-4.6% (+1.4% per 100 AP)
- W CD Refund: 13% per stack, increased by up to 50% based on Q Channel ⇒ 11%, increased by up to 70% based on Q Channel
- W Active % Missing HP: 6-14%, increased by up to 50% based on Q Channel ⇒ 6-10%, increased by up to 70% based on Q Channel
- Taric
- Q/R casts when allies are untargetable now successfully fire
- Twisted Fate
- R now reveals untargetable units
- Zaahen
- BUGFIX: Q1/Q2 damage now applies if Zaahen goes into revive mid-strike
- System Buffs
- Dawncore
- AP per 100% Base Mana Regen: 10 ⇒ 15
- System Nerfs
- Bastion Breaker
- Lethality: 22 ⇒ 18
- Shaped Charge Damage: [50 Melee + 1.5/Leth || 25 Ranged + .75/Leth] ⇒ [40 Melee + 1.5/Leth || 20 Ranged + .75/Leth]
- Sabotage Duration: 90s⇒ 25000s (QoL)
- Gluttonous Greaves
- Total Cost: 1000g ⇒ 1100g
- System Adjustments
- Hubris
- Base Bonus AD: 12 ⇒ [15 Melee/10 Ranged]
- Bonus AD Per Stack: 3 ⇒ [3 Melee/2 Ranged]
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