Last Flag, the online-only shooter from Night Street Games, a company co-created by the frontman of Imagine Dragons, is on the ropes and isn’t getting back up. In a recent heartfelt message, the team at Night Street confirmed that the CTF-inspired shooter failed to find an audience on Steam and will receive no further updates beyond what’s already promised to come.
They stressed that the game isn’t necessarily going anywhere; it just won’t receive any more support. Instead, the final update (with no confirmed date) will bring custom lobbies with amendable rules, so those who still want to play Last Flag can jump in and experiment with the platform.
Last Flag Raises The White One
In a statement on Discord, Mac Reynolds, brother of Imagine Dragons’ lead Dan Reynolds, wrote:
If you’ve been following the Steam charts, you already know that Last Flag has been unable to find the audience it needs to give all of you the experience you deserve. But that doesn’t mean we’re about to throw in the towel.
The financial reality of our situation means we’re unlikely to be able to support additional development beyond some upcoming patches.
However, the game will not be shutting down, and we hope that these updates bring you more value and control.
Some of the things you can look forward to in the next few months include our tenth character, a new map, a brand-new game mode, cosmetics, leaderboards, and much more.
(Thanks to Knoebel for the spot)
Mac went on to explain that Last Flag now belongs to the players, and they hope it’ll stay alive in one form or another for years to come. He also highlighted that this isn’t the end of Night Street Games, and that something is coming next.
Last Flag hit the market on April 14 after five years of development, but it failed to gather any meaningful traction on Steam. The player count dwindled remarkably quickly, even with a promotional campaign that included millions of followers across Imagine Dragons’ social networks.

Last Flag didn’t launch as a free-to-play live-service shooter. This was addressed directly by Mac, who explained the team wanted to offer a complete game experience at an affordable price without any microtransactions or battle passes. They didn’t want to try fighting with the scope and scale of the AAA shooter space, so they tried to pivot far away from that model.
Instead, Last Flag entered the space with a low price point of just $14.99. That barrier, however small, might have been enough to hamper the game’s growth out of the gate.
Last Flag now follows in the footsteps of the likes of Highguard, Concord, and The Cube, all of which faltered immediately after launch.
Did you find time to give Last Flag a try? Let us know if you enjoyed it on the Insider Gaming Discord server.
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