Following the delayed release of Assassin’s Creed Shadows and Tencent’s new subsidiary with Ubisoft, the Assassin’s Creed franchise has gone through a little weird patch as of late. Timelines have been changed and projects have been cancelled, and even now, things are still somewhat a tad confusing based on Ubisoft’s new subsidiary with Tencent and where the roadmap ends up going.
That being said, I wanted to give an update on what I know about the Assassin’s Creed roadmap and how it should shakeout if things stay on track as they currently are.
At the moment, Ubisoft have an Assassin’s Creed strategy for the next six years, where it’s expected that the franchise will have at least 9 more Assassin’s Creed games; 2 RPG’s, 3 Remakes, 1 ‘Smaller experience’, 2 multiplayer games, and 1 mobile title.
That’s… a lot. But Ubisoft’s strategy moving with Assassin’s Creed is to capitalise on its brand as much as possible while giving players as many new experiences as they can. Strategically, the current plan is to release a traditional ‘mainline’ RPG every 2-3 years, with smaller experiences and remakes in between.
Assassin’s Creed Roadmap Explained
At the time of writing, this is what the Assassin’s Creed roadmap currently looks like. I’ve refrained from putting exact dates as the Shadows delay has altered the release dates, but generally speaking they are in order of release.
Note – Assassin’s Creed Netflix game, codenamed Mask, has likely been cancelled.
Jade – Jade is an Assassin’s Creed game set in China and is suppose to be the next Assassin’s Creed game to release.
Invictus – Invictus is the working title for an Assassin’s Creed ‘Fall Guys’ inspired game, where players will complete in matches of 16 players. If Invictus aligns with internal expectations, there’s around a 5 year plan for support and updates already pencilled in.
Obsidian – Assassin’s Creed Blackflag Remake – Rebuilt in the new Anvil engine. Obsidian is expected to launch around the same time as Invictus.
Hexe – Originally codenamed Neo, Assassin’s Creed Hexe (still a working name), is scheduled to release after Shadow’s support ends. Shadows is scheduled to have around 2 years of DLC support and Hexe will have 1 year of DLC support.
Scarlet – Scarlet is the next big RPG after Shadows and will release after Hexe support ends (1 year). I haven’t been able to pinpoint further details on what this game is, but it has been greenlit and has entered production. My speculation is that it’s Assassin’s Creed Nebula, which is a game that will take place in three different settings: India, the Mediterranean, and the Aztec Empire.
Stardust – Stardust is Ubisoft’s second remake in development and will enter production following Obsidian’s release. It’s currently unclear on what the remake is.
Emerald – Emerald will launch shortly after Stardust (within a couple of months) and will be another multiplayer title with at least a 5 year plan if the game releases and meets internal expectations. This could be the PvE game previously under the codename “Raid” or the other multiplayer game under ‘Echoes’. It appears at the very least that one of those games have been cancelled.
RPG3 – RPG3 currently does not have an assigned codename, developer, or theme, but is pencilled in to release after Scarlet’s two years of support.
Remake3 – Remake3 currently does not have an assigned codename, developer, or game, but will be a remake that will release approximately 1 year after RPG3’s release.
It can be assumed if Ubisoft finds the remake/multiplayer game launch synergy successful around this time that another multiplayer game will also release, but currently that’s not planned as we’re now in 2030-2031 by this point.
What do you think of the current Assassin’s Creed roadmap? Which game are you looking forward to playing? Let me know what you think in the comments or hop onto the Insider Gaming forum.
For more Insider Gaming coverage, check out the news that DrLupo was kicked from a chess tournament for cheating




What’s the point? There’s no CREED anymore. Where’s the CREED? I haven’t seen it for 3 RPGs in a row.
Hello???
I agree 1,000,000%. Been saying this as well. I enjoy the games, but what’s the deal with the flat story lines and hardly any connection to the ancient civilization or the creed.
I never enjoyed the mythical backstory nor the modern day bits. What I enjoyed was and is the historical adventures, where the Animus stuff provides a near way to make the things inherent to computer games ( guidance, respawning, maps and such ) more immersive.
It is a very clever way to explain the quirks of gaming.
Reading articles, reviews and talking to other gamers I get the distinct impression most don’t care much for or about these parts and as such the ‘creed’ is also not that important.
What matters is that the game is enjoyable and they have been!