Former DICE Dev Says Battlefield 2042 “Never Stood Much Chance Being Great At Launch”
A former DICE developer, who worked at the developer for 13 years before leaving DICE recently took to Twitter to say that Battlefield 2042 “never stood much of a chance at being great at launch”.
The ex-Senior Software Engineer at DICE (now at Epic Games as a Senior Backend Engineer) said that the game had “many iterations”, and the “deadline never changed much”.
Early leaks during Battlefield 2042’s development, which originated from myself on a now terminated Twitter user outlined the game’s huge destructibility, weather events, and more. Unfortunately, those details did not come to fruition.
It wasn’t until a couple of months after the game’s launch that it was learned that those details were from internal pitches of the game, which pained Battlefield 2042 in a different light and is likely one of those “many iterations” that Bodin mentions.
Originally believed to be a Battle Royale, Battlefield 2042 changed direction multiple times during its development. Internal documents from a year before release showed the game in a different light, too. With major weather events including tsunamis, volcanoes erupting, and so forth.
You can see a 30-minute long video on the development of Battlefield 2042 on my YouTube channel.
As for the future of the Battlefield franchise, EA CEO Andrew Wilson finally broke the silence on questions surrounding Battlefield, saying that the franchise will return in an “entirely new way”.
Battlefield’s leadership team now consists of former Call of Duty boss Byron Beede and Respawn Entertainment’s Vince Zampella. In addition, Rebecka Coutaz will head up the Swedish studio DICE, with Christian Grass leading the studio at Ripple Effect. Alex Seropian, who co-created Halo, will remain the boss at Battlefield Mobile studio Industrial Toys. Earlier this year, Battlefield Veteran Lars Gustavsson, AKA Mr Battlefield recently left DICE to form his own studio TTK Games.