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Mafia: The Old Country Devs Removed Open World Because of Mafia 3

In defense of not having an open world in Mafia: The Old Country, Hangar 13 pointed the blame at Mafia 3 for falling short of expectations.

Hangar 13 took a daring gamble with the most recent series entry, Mafia 3, by making it the first fully-realized open world in the franchise. The decision ultimately didn’t pay off, as fans criticized ditching the iconic linear narrative from the first two games.

In response, Hangar 13 president Nick Baynes claimed that Mafia: The Old Country goes “back to the roots of what fans love about the Mafia franchise.” Baynes also had other reasons for moving on from an open world.

Hangar 13 Learns Valuable Lesson From Mafia 3

Mafia The Old Country gameplay screenshot
Mafia: The Old Country goes back to basics. Image via Hangar 13

IGN had an exclusive hands-on preview for Mafia: The Old Country and learned why Hangar 13 decided not to use an open world.

“Hangar 13 president Nick Baynes repeatedly mentioned his team’s desire for players to finish this prequel’s story,” IGN explained. “With that goal in mind, the latest Mafia game turns back the clock chronologically and in game design as well.”

“Mafia 3, though very good, went full open world, and the developers seem to feel similarly about it in hindsight as players did; It just didn’t fit Mafia well.”

IGN also suggested that positive reception from the Mafia remake in 2020 also helped contribute to the decision to return to a linear narrative storyline.

If players want to take a look at the game themselves before deciding on purchasing it, Hangar 13 revealed nine minutes of un-edited gameplay for fans to enjoy.

And you don’t need to wait long before finally testing out the game for yourself, as Mafia: The Old Country officially launches on August 8.

How do you feel about this game? Let us know on the Insider Gaming Forums.


In other gaming news, ROG Xbox Ally prices might have been leaked, and Riot’s first FPS feature in Riyadh was a stellar success.

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marvdiaver

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1 messages 0 likes

There was other contributing factors that mafia 3 didn't get the reception players had hoped. It's really interesting how the fact they stated that it was fully open world was said as though it was fact, you can very much say the same about gta 3 being the originator of all things open world n how bare it was in terms of things to do from a gameplay standpoint other than storymissions and sub missions in today's lens yet it achieved success and applauded by all today.
In terms of mafia 3, bad glitches, real bad optimisation on consoles n pc, very repetitive missions where each district had the same copy n paste gameplay, limited character customisation like you could from mafia 2, the game felt rushed out where it surely didn't deserve to go gold when the game barely barely felt complete.
Haden Blackman left the studio so soon just after the game shipped knowing the game needed more time to cook. 😡

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