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Clair Obscur: Expedition 33 Update 1.3.0 Patch Notes—Simon Rematch & Story Mode Balancing

The latest Clair Obscur: Expedition 33 update makes Story Mode easier for players who just want to see how it ends, and allows players to replay a fight against a popular boss.

Clair Obscur: Expedition 33 continues to exceed expectations. On May 27, Sandfall Interactive revealed that the game had surpassed 3.3 million copies sold in 33 days. Thanks to the success of its debut project, the devs are already planning ideas for the next game.

That being said, when asked about DLC content, the development team confirmed that they are more focused on making improvements to the current game. That includes the latest update, which is now live.

Clair Obscur: Expedition 33 Update 1.3.0 Patch Notes Explained

Clair Obscur: Expedition 33 character art
This upcoming update addresses a few community-requested issues. Image via Sandfall Interactive

Simon Rematch Explained

Simon is one of the surviving members of Expedition Zero and is a boss in Clair Obscur: Expedition 33. He is widely regarded as one of the most challenging bosses in the game, and you should be at least level 90 before even thinking about taking him on.

This update allows you to rematch Simon after defeating him. As to why you would want to face the challenging boss again, he drops 50 Colour of Lumina and two Perfect Chroma Catalyst, which are helpful for upgrading weapons and respecing Skill Points. So defeating him twice is double the reward.

Story Mode Balancing

If you want to experience the story without having to fail against bosses over and over again, this update adjusts the easiest difficulty by increasing the parry and dodge windows by 40%, and incoming damage is reduced by 10%.

As a result, it should be easier for you to progress through the story without having to sweat much.

All Clair Obscur: Expedition 33 1.3.0 update Patch Notes

Here are all of the patch notes for the update.

Simon Rematch

  • Players can now rematch Simon after defeating him!

Story Mode Balancing

  • Parry and dodge windows increased by 40%
  • Incoming damage reduced by 10% to 50%

Challenge Modifiers (Act III onward) At flag checkpoints, players can now:

  • Limit max player damage to 99,999 or 999,999
  • Multiply enemy HP by x2, x5, x10, x20, x50, or x100

Bug Fixes (297 total, notable examples below)

  • Verso now gains Perfection correctly when in reserve
  • Simoso weapon will no longer cause lag due to memory leaks
  • General polish across collisions, terrain, and scripting
  • Fixed soft lock when loading saves on Xbox Series X|S
  • Cutscenes scale properly on ultrawide and non-standard resolutions
  • Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero
  • Placeholder textures removed near Chromatic Boucheclier and his battlearena
  • Fixed performance drops from repeated resting on certain levels
  • Crash after dialogue sequences resolved
  • Fixed stability issues after extended play sessions
  • French voiceover now plays correctly when selected

System & Settings

  • Audio can now be muted or unmuted when the game is running in the background
  • Mouse and joystick sensitivity improvements
  • Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.)

Localization

  • Rolling credits updated (added creature VO, refined IOI section)
  • Font size adjustments for Chinese, Japanese, and Korean
  • New strings added and minor text corrections implemented

In other gaming news, MindsEye revealed a roadmap to address bugs and performance issues, Techland confirmed how you can get Dying Light: The Beast for free, and Metal Gear Solid Delta announced Fox Hunt multiplayer mode.

What are your thoughts on this update? Let us know on the Insider Gaming Forums.

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