It has been revealed by Sledgehammer Games that, owing to community-led feedback, the ‘Weapon Tuning’ mechanic that was introduced in Modern Warfare 2 will not be returning for Modern Warfare 3. It was stressed that this applies to both original Modern Warfare 3 weapons and any ‘carry-over’ weapons from Modern Warfare 2, which will assumedly revert to ‘stock status’ when they’re used in this year’s Call of Duty game.
Bye-Bye, Weapon Tuning – We Won’t Miss You
In a statement published as part of a blog post, this big change to the Gunsmith was revealed:
Based on community feedback, Sledgehammer Games has removed the Weapon Tuning feature present in MWII and has made further improvements to make Gunsmith easier to use. This change to Weapon Tuning applies to both MWII and MWIII weapons that utilize modifications.
For the most part, Weapon Tuning made the Gunsmith far too complicated, and it made sharing loadouts and ‘meta builds’ that much more awkward. For some, it was a feature that was completely ignored, owing to the inherent complexity of it.
Now, the new Gunsmith will show more enhanced weapon facts, figures, and statistics, including the pros and cons of every weapon attachment, and granular details about the handling, accuracy, fire rate, range, damage, recoil control, and mobility of every attachment. New filtering options are being introduced, as well as the option to see only ‘Aftermarket Attachments’, which is a new feature for Modern Warfare 3.
What do you think? Is this a win for Modern Warfare 3 players?
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Honestly, I felt a little more accomplished when I finally max leveled a weapon and was able to tune it the way I wanted.
I respect those who don’t want to learn tuning and just want to play the game though.