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Valve Announces The Steam Frame VR Headset

The rumors were true after all. Valve has announced the Steam Frame VR headset, it’s first headset since the Valve Index was released in 2019.

The Steam Frame is scheduled to release in early 2026. Unfortunately, no firm date nor pricing has been made public just yet.

Rumors and reports around the Steam Frame have been around for some time, but they really began to pick up steam in September when a trademark filing discovered the likely name of the device. Then, in October, it was reported that the headset had entered mass production while files on Steam were updated that signaled a release was imminent.

The Steam Frame features the ability to play both VR and non-VR games. Valve’s biggest claim is that the device “is a PC” that allows you to install your own apps, browse the web, and more.

Steam Frame VR Headset
Steam Frame Layout via Valve

With it being a PC, the Steam Frame will allow players to play stand-alone without the need to be connected to a computer. It features a 4nm Snapdragon 8 Gen 3 CPU and up to 1TB of on-board storage with additional storage available via a microSD slot.

You can check out the full list of specs for the Steam Frame yourself, below.

Steam Frame Specs

SpecsDetails
Processor4 nm Snapdragon® 8 Gen 3
Architecture: ARM64
RAM16 GB Unified LPDDR5X RAM
Storage256 GB / 1 TB UFS storage options
microSD card slot for expanded storage
PowerRechargeable 21.6 Wh Li-ion battery
One USB-C 2.0 port (rear) for charging & data
Charges via USB-C, 45 W
Modular HeadstrapIntegrated dual audio drivers and rechargeable battery on rear
Headstrap weight: 245 g
Core module can be separated for alternate headstrap solutions
Display2160 × 2160 LCD per eye
72–144 Hz refresh rate (144 Hz experimental)
OpticsCustom pancake lenses with glass & non-glass elements
Large field of view (up to 110°)
IPD Range60 mm – 70 mm
Eyeglass CompatibilitySupports eyeglasses up to 140 mm wide
TrackingInside-out camera-based tracking
Cameras4× outward-facing monochrome cameras (for controller & headset tracking)
2× interior cameras (for eye tracking & foveated streaming)
PassthroughMonochrome passthrough via outward-facing cameras
Low-light SupportIR illuminators for tracking & passthrough in dark environments
ExpansionUser-accessible front expansion port
Dual high-speed camera interface (8 lanes @ 2.5 Gbps MIPI) / PCIe Gen 4 (1 lane)
Wi-FiWi-Fi 7 (2×2) with dual radios for concurrent 5 GHz & 6 GHz VR streaming
Wireless AdapterIncluded in box
Wi-Fi 6E (6 GHz) providing direct, low-latency link between headset and PC
BluetoothBluetooth 5.3
SpeakersDual speaker drivers per ear integrated into headstrap
MicrophoneDual microphone array
Size175 mm × 95 mm × 110 mm (core module + facial interface)
Weight440 g (core module + headstrap)
185 g (core module only)
Operating SystemSteamOS 3 (Arch-based)
Desktop EnvironmentKDE Plasma

A New Controller For The Steam Frame

Known internally as “Roy”, the Steam Frame Controllers are also brand-new designs. The new controllers feature haptic motion, full 6-DOF tracking, capacitive sensing and finger tracking, and a 40hr battery life with one AA battery per controller.

SpecDetails
Motion ControlsFull 6-DOF tracking and IMU support
Gamepad ControlsA, B, X, Y buttons (right controller)
D-pad (left controller)
Full-size magnetic thumbsticks (TMR) with capacitive touch
L & R analog triggers
L & R bumpers
View / Menu / Steam buttons
Dual-stage grip buttons
HapticsHaptic motor in each controller
Finger TrackingCapacitive sensing for all input surfaces
Capacitive finger tracking
Connectivity2.4 GHz link to dedicated headset radio
Size126 mm × 73 mm × 87 mm per controller
Weight130 g per controller (with battery)
107 g per controller (without battery)
PowerOne replaceable AA battery per controller
≈ 40 hours battery life

Are you going to pick up the Steam Frame VR Headset when it becomes available in 2026? Leave your thoughts down in the comments and join the official Insider Gaming Discord server.


For more Insider Gaming Tech, read about how Steam’s most popular graphics card is over four years old. And don’t forget to sign up for our weekly newsletter.

Written by
Mike Straw
Executive Editor

Mike has been covering the gaming industry since 2012, and has reported on some of the largest events in the industry while also working as an investigative reporter. Outside of…

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