Sony Patent Aims To Change Game Difficulty In Real Time As You Play
Sony recently published a patent that describes an innovative technology that would amend the difficulty in a game in real time, adapting to the player’s abilities on the fly. It’s not a concept that’s completely unheard of in gaming, but Sony’s patent speaks of enhancing or making more elegant what already exists.
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It’s the ‘Adaptive Difficulty Calibration For Skills-Based Activities In Virtual Environments’, and it uses graceful algorithms to assess how a user is playing and dealing with certain mechanics, elements, and circumstances. It will then adjust the difficulty by making those elements harder or easier to handle to encourage the player to stay engaged for longer, avoiding frustration or a feeling that a game is just too easy.
Instead of picking a traditional difficulty setting, the algorithms detailed in the patent would be dynamic, offering every player a tailored experience that’s best suited to them. It would make it almost impossible for an outsider to gauge how difficult a game is before they buy it, as it would ultimately be different for everyone.
Sony’s patent documentation references a string of parameters that would be impacted by this technology, including character strength, enemy spawn rates, enemy skill, and movement speed.
Again, it’s not unheard of and it could be aligned quite closely with SBMM or ‘EOMM’.