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PS5 Pro Specs Leak are Real, Releasing Holiday 2024

Insider Gaming can confirm that the leaked PS5 Pro specs leaked earlier today are real and the PlayStation 5 is still tentatively targeting a 2024 holiday release.

Speaking with sources, who wished to remain anonymous because they were not authorized to talk about company plans, we can confirm that the leaked documentation from the YouTube channel Moore’s Law is Dead is real, despite the criticism of the leaker and the leaked specs. Insider Gaming can confirm that the documentation leaked is from a PlayStation developer portal, which was sent out this week to a wider band of third-party developers.

In early 2023, I reported via Key to Gaming that the PS5 Pro is under the codename ‘Trinity’ and will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing. In addition, it was reported that Trinity will have 30 WGP and 18000mts memory.

Today’s leaked documents also confirmed:

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point

Insider Gaming, who was also shared documentation from the developer portal under the condition that it’s not shared publically or privately can also confirm that Devkits have been available to first-party studios since September 2023, third-party since January 2024, and from Spring 2024 Testkits will also be available which will be identical to the final product.

Insider Gaming understands that the PS5 Pro is currently aiming for a tentative holiday 2024 release, but the date could be changed due to the lack of first-party games released on the PlayStation 5 this year.

What do you think of the PS5 Pro? Let us know in the comments below.


For more from Insider Gaming, check out our exclusive news on the next Battlefield game, which will have a free-to-play Battle Royale connected to it.

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Comments

31 comments

  • BS Moore’s Law is known for lying.
    I find it hard to believe. Mostly because this feels too weak to have even bothered making.
    The only important number is the WGP/CU count.
    60 is hilariously low.
    This is releasing 4 years after PS5/Series and only has 8 CU more than the Series X. RDNA3 CU vs RDNA2 CU was massively underwhelming.

    It just doesnt seem worthwhile even with added raytracing and AI capability. We are still many years away from hardware with truly worthwhile raytracing capability.

    • Cry moar MILD may have gotten several things wrong but he has sources and this time you eat crow. I love to trample on MLID haters for petty fun not because I actually think highly of MILD, I dont, but I just love to take dump on haters who hate because it is in vogue. Now you can kneel and apologize in sheer humiliation.

    • “Too weak.” LOL, please shut up. Plus the official leaker leaked it from an OFFICIAL Sony document.

    • Documents confirmed that PS5 Pro is 45% faster than original PS5.
      Xbox was 20% faster than PS4.

      Pro console will be 20% faster than Xbox Series X.

  • An AI accelerator with 67 Tensor Tflops fp16 and 300 Tensor Tops Int8? Not even a multiple? Really? Sure it’s not 76 Tflops fp16 and 304 Tops int8?

    As stated this is simply not possible, either this is a complete eye roller of some kind of marketing nonsense that makes dual issue shenanigans look like a joke, or the information was butchered so badly in being relayed from source to news that it’s real data is completely lost incomprehensible and worthless.

    • 300 16-bit / 67 8-bit = 4.47

      I never heard about GPU where you can replace single 16-bit operation with 4.47 8-bit operations. I could understand 2 operations or 4 operations… but 4.47?

  • Can you find something better to do with your time or atleast bring actual believable “leaks” that anyone with a bit of hardware knowledge could debunk ?

    45% faster GPU performance of the 6600 XT in the base PS5 would be the 6800 XT, that’s a GPU with 20 tflops which debunks your 33.5 tflops claim, it’s also a GPU that is in no way capable of delivering “Pro” like promises.

    The only actual GPU close to 33.5 tflops is the 7700 XT with 35 tflops which btw is 60% faster than the 6600 XT, let’s give you the benefit of the doubt and assume it’s a gimped version of that card like the PS4 Pro was of the 570 so it brings it down to the specs you’re claiming, the differences in Ray Tracing performance are 10% at best when comparing RDNA2 to RDNA3 and you’re claiming up to 3 or 4 times ?

    More so, you bring up AI Accelerators like they’re not already present in the RDNA3 GPUs and like what you’re calling PSSR is gonna make better use of them than AMD’s solution does, at best they’re gonna offload the upscaling work from the GPU which would already be outdated by 2 tiers of GPU hardware when it comes out.

    • Unfortunately your analysis lacks several details from other leaks that could explain some of these numbers.

      Apparently Trinity is based on RDNA3 but has RDNA4 derived Ray Accelerators units (there were several leaks pointing in that direction in 2023), this would explain the bigger jump on RT.
      The 10% increase in RT for RDNA2 vs RDNA3 is not totally accurate, it depends on the game and how much the RT is used in the rendering but AMD claims an increase of 1.5-1.7x times in the Ray Tracing speed of RDNA3 vs 2.

      The 33.5 TFLOPs claims are not weird at all as again it uses RDNA3, meaning the TFLOPS is with the dual-issue pipeline that AMD likes to claim even if in practice it doesn’t mean double performance.
      So yes you have to compare this to the RX 7700XT or 7800XT and not to the TFLOPS of the 6800XT.

      Don’t get me wrong, that upgrade seems quite mild and doesn’t seem to be as massive as the PS4 -> PS4 Pro.

      • My analysis doesn’t lack anything, you’re just making up head canon.

        RDNA4 Ray Accelerators aren’t gonna magically give it 3 – 4x the Ray Tracing performance of RDNA3, since you brought up the “you’re not using what leaked documents are suggesting” I’ll throw that garbage right back at you, leaked RDNA4 documents are suggesting its only 25% faster than what we have right now, once again not a 3 – 4x improvement.

        As for your “10% isn’t correct” you can literally check any benchmark average and figure it out yourself.

        As for the garbage you wrote about comparing to a 7700 XT, you once again clearly missed what I stated previously in that they’re claiming 45% better rendering whereas that puts it on the level of a 6800 XT, not a 7700 XT, I brought up the tflops point to find its equivalent GPU (once again the 7700 XT).

    • Don’t pretent you can knock his kknowledge out of the park caue you simpply can’t. Don’t try ttto think u know it better than him. Cause he has inside info. That’s never wrong.

  • I say bring it on! I want mine this year and no later. There are so many other games. People who focus on just exclusives need to expand their horizons and think abundance. A better, faster console isn’t JUST for exclusives. I actually don’t care about anybody else just as long as I get the system this year to be frank.

  • It’s all well good the visual aspect but what about more storage and a controller that last more than 4 hours.

  • “AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point”

    How is it possible that single 16-it operation is converted to 4.47 8-bit operations instead of 2 operations like in every GPU from AMD, Intel, Nvidia?

    • you are comparing different figures. TOPS is for integer math (INT-8) while TFLOPS is for floating point math. These numbers aren’t always directly related and depend on architectural differences.

      • I know difference between FLOAT 16-bit and Integer 8-bit. In every GPU from Nvidia, AMD and Intel single computation unit can deliver:

        – single 32-bit float op
        – two 16-bit float op
        – four 8-bit integer op
        – eight 4-bit integer op

        It is not possible to create hardware where single 16-bit operation can be replaced by 4.47 8-bit operations.

        4.47 * 8-bit = 35.76 bit

        It is not possible to build such hardware

    • And you will get years of good use out of your PS5. Even if this rumor is true, you have at least 8 months before it could even be on the market, and it is just an enhanced PS5, not a whole new generation, so games that come out will be written for yours as well.

  • Nah. I am fine with mine. It doesnt mean anything with a little bit addition just like PS4 and PS4 Pro. Not much of the difference. SKIP!

  • Sony will release this hilariously weak “upgrade” and Microsoft will follow up with a runaway beast of a console in a couple years. Sony will probably want like $700 for this laughably underperforming sh*tbox as well.

  • It is better to invest in a gaming PC, a console that has barely been on the market for 4 years and is no longer relevant. And those who think that these impressive numbers are really true are wrong because an outdated ZEN 2 processor will create a bottleneck together with a modern GPU. And by the way, where are Sony’s games?

  • Sega will own, man handle, and destroy the PS5 Pro along with Xbox Series X.

    It’s Sega time, baby!

  • Sounds fantastic, can’t wait to visit BestBuy during the holiday period to pick up a new PS5 pro. Sounds like this one will be a must buy during the holiday period. Hope I can tread in my PS5 otherwise I will convert to Xbox.

  • Sounds fantastic, can’t wait to visit BestBuy during the holiday period to pick up a new PS5 pro. Sounds like this one will be a must buy during the holiday period. Hope I can trade in my PS5 otherwise I will convert to Xbox.

Comments are closed.

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