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EXCLUSIVE – More PlayStation 5 Pro Specs Detailed

Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. For comparison sake, we’ll also include the specifications of the Standard PlayStation 5.

System Memory

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

CPU

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

Audio

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.

  • More convolution reverbs can be processed
  • More FFT or IFFT can be processed

GPU (Previously revealed)

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point

In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

It’s also understood that as a means to make the PlayStation 5 Pro as “competitive” (not my phrasing here) as possible, it will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5, and 1TB of storage space.

Currently, the PlayStation 5 Pro is running on SKD 9.00, and SKD 10.00 is expected in Fall 2024, which is the current targeted release date of the console.

Header Image Credit – https://twitter.com/technizoconcept


For more from Insider Gaming, check out our exclusive news on the next Battlefield game, which will have a free-to-play Battle Royale connected to it

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Comments

8 comments

  • “AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point”

    300 / 67 = 4.47

    You can’t divide 300 / 67 without fraction. It is not possible to build hardware where single 16-bit operation is converted to 4.47 8-bit operations

    • It’s “per second”. The 16-bit operations don’t map perfectly to 8-bit operations. It’s not doing 2×8-bit=16-bit. They have additional hardware in the 16bit operations, resulting in additional signal latency and non-linear scaling. That’s also why 16-bit is so much slower and independent from 8-bit speed.

      • “The 16-bit operations don’t map perfectly to 8-bit operations. It’s not doing 2×8-bit=16-bit”

        No, this is atomic operation. Compute unit have 32-bit register where you can “insert” single 32-bit number, two 16-bit numbers, four 8-bit numbers or eight 4-bit number. Whole 32-bit register will be full of 0/1 bits. Then based on command GPU will interpret those 32-bits as single number, two numbers, 4 numbers or 8 numbers. This is atomic operation that will return 1-8 results based on selected command

    • Not it likely means that it also has a separate NPU to accelerate AI with 300 tops of performance and the 67 tflops is what the GPU itself can do in 16 bit mode

    • why do you keep thinking this is exclusively on the GPU? this is an APU, a custom one that can have any mix of IP blocks each running at any frequency

      i can easily imagine a Xilinx block that can only do int8 supplementing the RDNA block, so (67*2=)135 plus a separate 165, and that’s assuming no change to clockspeed

      phoenix already did this a year ago, it’s called RyzenAI for a reason, not RadeonAI

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