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Peak Update 1.28.a Patch Notes—Color Blindness Mode, Bug Fixes

The patch notes for the latest update, Patch 1.28.a, of Peak have been released, addressing many bugs and adding a Color Blindness Mode.

Peak has been taking the world by storm since launching earlier this year. In it, you and your friends climb up different biomes and explore around. The indie title has sold 10 million copies since July 2025, beating many AAA games. Its latest update, Patch 1.28.a, posted onto Steam, adds a highly requested mode, as well as numerous bug fixes.

Perhaps the biggest addition of Peak’s Patch 1.28.a is Color Blindness Mode, which adds patterns to berries so those with color blindness can differentiate them. In addition, many balancing tunes and bugs have been fixed, like backpack physics and nest eggs. In the post on Steam, the team does say they are working on the next biome and to stay tuned, hinting at an upcoming reveal.

Peak Patch 1.28.a Full Patch Notes

Peak The Mesa

The full patch notes for Update 1.28.a of Peak can be found below.

FEATURES

  • Color Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.

BALANCE

  • Reduced the maximum time before the first tornado can spawn.
  • Slightly increased the minimum time before a tornado can spawn again.
  • Slightly reduced the commonness of the “Tornado Hell” biome variant,
  • It is now wayyy less likely that the maze is blocked after entering the TOMB. 
  • Nest Eggs now weigh more to match the weight of the Egg inside.

MAJOR FIXES

  • Fixed an issue where players would be unable to obtain the Endurance Badge!
  • Fixed an issue where The Scoutmaster couldn’t climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.
  • Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.
  • Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.
  • Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.
  • We gave the backpack new physics that should prevent more cases where people would lose their backpack. 

MINOR FIXES

  • Fixed an issue where the Magic Bugle and Scoutmaster’s Bugle play at a strangely low volume. (its not too loud now I promise)
  • The Guidebook renders at a higher resolution if you set the Render Scale to low.
  • Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.
  • A missing treetop has been added to a branch on the giant tree.
  • Removed the annoying flicker on the endgame countdown.
  • Removed Scoutmaster grain effect in Photosensitive Mode.
  • Rainbow stamina bar is now slower in Photosensitive Mode.
  • Fixed an issue where it said “Move” instead of “Interact” on a prompt in the Controls page.

Any fixes you are happy about with Peak Patch 1.28.a? What biome do you think is next? Let us know in the comments and on the forums!


For more on Peak, check out the patch notes for the last update and its sales milestone. Don’t forget to subscribe to our weekly newsletter for more Insider Gaming goodness!

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