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Immortals of Aveum was a $125m ‘Awful Idea’, Report Says

Immortals of Aveum was released in August 2023 to a relatively paltry reception, failing to secure traction in a bustling market that saw other, more dominating games snatch the top spots in the charts with ease. For instance, just two weeks after Immortals of Aveum was released, Starfield dropped on Xbox and PC, snuffing out any interest players on those platforms had in the magic-fuelled FPS title from Ascendant Studios.

In a recent report published by IGN, it was revealed that Immortals of Aveum cost $125 million to develop, and former developers have scathing things to say about the sheer concept of creating the title when they did.


White-Hot Indictment

In a recent report written in IGN about the state of the gaming industry, a former developer from Ascendent Studios spoke harshly about Immortals of Aveum. They stressed that the development cost was ‘around $85 million’ and that Electronic Arts – the game’s publisher – threw in a hefty $40 million for marketing and distribution costs.

This is what they had to say about the game:

There was some serious talent on the development team, but trying to make a AAA single-player shooter in today’s market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long.

On Metacritic, Immortals of Aveum currently sits at 66 Metascore (on PC) with a User Score of 6.0. It scored a little higher on Xbox, but the reviews are more or less the same across the board, talking of a disappointing, overhyped game that failed to deliver.


For more Insider Gaming coverage, check out the news that EA Skate’s mobile version has been leaked

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