Arrowhead CEO, Johan Pilestedt has taken to Twitter to announce that the server capacity for Helldiver 2 has been increased to 700,000.
Taking to Twitter he said, “I have one final update for tonight. We have updated the max CCU cap to 700,000. Unfortunately, we expect the CCU to reach that level. We believe that the wait times will be much more bearable.”
As Pilestedt said, the developer still expects there to be some delays when trying to log in, especially during the game’s peak hours. A recent patch update, dubbed Patch 1.000.10 fixed the following issues:
- Fixed crash when replicating ragdoll momentum.
- Fixed crash when replicating destructions.
- Fixed crash when displaying the mission end rewards.
- Resolved a 100% block issue for quickplay matchmaking on PC.
- Tuned extract civilian mission difficulty.
- Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
- Improvements to our client > backend communication for better backend performance.
- Implemented an automatic retry mechanism to quickplay.
- Added proper login error message for error “10002038.”
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Login rate limiting when many are logging in at the same time.
- Players can become disconnected during play.
- Rewards and other progress may be delayed or not attributed.
- Various UI issues may appear when the game interacts with servers.
- Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
- Other unknown behaviors may occur.
- Japanese VO is missing from intro cutscene and Ship TV.
- Armor values for light/medium/heavy armor do not currently function as intended.
What do you think of Helldivers 2? Let us know down in the comments below.
For more Helldivers 2 content, check out How to Fix Helldivers 2 Stuck on Ship Loading Screen Bug