New Helldivers 2 Patch Fixes Multiple Issues, Preps For Server Fixes

Helldivers 2 mechs

Arrowhead Game Studios has released a new patch for Helldivers 2 on PC and PlayStation 5 that, not only, fixes a number of issues in the game but also preps for future updates to help with server disconnects, player caps, and more.

The patch was announced by Arrowhead CEO Johan Pilestedt on Twitter.

“Patch going out now,” he said. “Highlights include resolved matchmaking and prep for increased server load. Let’s gooo!”

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The update includes fixes like crashing under various circumstances as well as backend improvements for better overall performance. What it doesn’t do, however, is resolve the issues with login rate limiting and disconnects during play, among others.

Those are coming in a future update.

Helldivers 2 Patch 1.000.10 Notes


  • Fixed crash when replicating ragdoll momentum.
  • Fixed crash when replicating destructions.
  • Fixed crash when displaying the mission end rewards.
  • Resolved a 100% block issue for quickplay matchmaking on PC.
  • Tuned extract civilian mission difficulty.
  • Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
  • Improvements to our client > backend communication for better backend performance.
  • Implemented an automatic retry mechanism to quickplay.
  • Added proper login error message for error “10002038.”

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
  • Other unknown behaviors may occur.
  • Japanese VO is missing from intro cutscene and Ship TV.
  • Armor values for light/medium/heavy armor do not currently function as intended.