Dying Light: The Beast will be released next month, and right now, it’s my most highly anticipated game of the year. I had the pleasure of catching up with the game’s director, Nathan Lemaire, at Gamescom, and we took a deep dive into all things Dying Light: The Beast. When we spoke, I was hot off an hour-long session of The Beast and full of burning questions.
One thing I was eager to discuss was the world. When Dying Light: The Beast was revealed, one of the concerns amongst fans was the ‘smaller scale’ of the game. As it turns out, The Beast has a pretty damn impressive world ripe for exploration.
Here’s the full interview before you get started:
How Big is the Map in Dying Light: The Beast?
I tried my best to scope out the largest portion of the map possible when I played Dying Light: The Beast this week at Gamescom. I am very happy to confirm that it’s a fair size, and even if it’s not the biggest map in the series, it has the potential to be the best by far. There are stacks crammed into Castor Woods, making it a world rich with potential.
When I interviewed Nathan Lemaire behind the scenes at Gamescom, that game world was a topic we covered, and Nathan filled me with excitement for the exploration opportunities ahead:
We wanted to come back to something that is more grounded, but we also wanted to explore some new settings. With Castor Woods, we have created probably the most diverse world we have ever created for this franchise, mostly because you’ve got the Old Town, then an industrial biome, some farmland, or swampy areas, a village…
What’s cool is that it creates a renewed experience across each biome.
But just how full is the map in Dying Light: The Beast? That’s something else I needed to know:
One thing that I like to repeat is that Castor Woods hides many secrets. We have lots of little things for players (to find).
We have things that are hidden, like there are some maps that players can find that lead to secret locations, and they will find interesting things there.
We have a lot of collectibles that expand the lore, some trivia about Castor Woods and the people there; it’s really full of little things like this.
Dying Light: The Beast has been referred to as Dying Light 3 by Techland, and it genuinely feels like it could be. It might not have a gargantuan map, but what’s there is so detailed and a pleasure to explore, and I can’t wait until the game comes out next month.
Let me know if you’re excited to explore Castor Woods on the Insider Gaming forum.
For more Insider Gaming coverage, check out the news that Battlefield 6 movement has been nerfed



