Capcom recently took to the stage at a self-hosted tech conference to talk about the future of the business. The developer and publisher, best known for the likes of Resident Evil, Street Fighter, and Monster Hunter, revealed that the RE Engine, which serves as a foundational model for many of the company’s top titles, will undergo an iterative improvement plan.
It’s dubbed the REX Project, and it’s a multi-step roadmap that will meet Capcom’s mission to turn the RE Engine into what it has dubbed an ‘AI-generation game engine.’
But that’s a bit misleading.
Not AI-Generated, but AI-Generation
Capcom’s REX Project will hit a few critical improvement areas square on the head, improving the speed and efficiency of developing games, ensuring better performance, smoother quality assurance, and cutting costs.
First reported by GameBiz and picked up by IGN, the information about REX was divulged to a wider audience by Capcom during a recent tech conference. The team at Capcom wants to make the RE Engine easier for both humans to use and for AI to understand, as it’s now inevitable that most games are being created with the helping hand of artificial intelligence.
Like it or not, that’s where we’re going.
But it’s super important to point out what Capcom means by the term AI-generation. It’s not about using artificial intelligence-driven solutions to create things, but instead creating a full-fledged engine ecosystem that works as best as it can in the literal generation of AI.
It’s no big secret that’s the way we live now.
To support the development of this mission, Capcom will lean on six sub-programs that push AI and ML into as many facets of the RE Engine as possible. It’s all about enhancing what exists and making it easier for human developers to iterate faster in their jobs, not replace them entirely.
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In GameBiz’s report, it was explained why Capcom feels this is all so necessary. In their words, it’s about cutting down the complexity and bloat seen in modern game development. It’s also about creating a system that’s universally acceptable and understood, given how many thousands of developers currently use the RE Engine.
Again, it’s not about shoving gen-AI assets into games, but aligning with AI to improve development processes.
AI-generation, not AI-generated.
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