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Black Ops 7’s New UI And Weapon Build Code Feature Revealed

Call of Duty: Black Ops 7 has new features, a fresh campaign, game modes, and other new changes compared to Black Ops 6, but the game also features a flashy new UI presentation, and we’ve also had a cheeky glimpse at the new Weapon Build Code feature.

We’re getting close to the homestretch where Black Ops 7 is concerned. From Mastery Camos to the exclusive Guild Override Weapon Camo, there’s plenty to chew on already. But now we’ve seen more in-game shots that give us an idea of how the game will feel and look.

First Look at Black Ops 7 UI & Weapon Build Code

weapon build feature in black ops 7
It should make loadouts much easier. Credit to Activision

Thanks to Charlie Intel, we’ve seen first-hand what the new UI and Gunsmith layouts and design look like, as well as what to expect from the exciting Weapon Build Code feature—a Call of Duty first.

Firstly, the UI now has horizontal integration, allowing you to scroll seamlessly through each loadout. Even all the weapons, gear, and Perks are nicely packed together for a clean new UI overhaul.

The Gunsmith looks…identical, if we’re being honest. It looks no different compared to Black Ops 6, but that’s quickly forgotten about as we get to the Weapon Build Code feature in Black Ops 7.

Each code consists of 15-16 characters (comprised of numbers and letters) and each one is unique to the loadout displayed. It means that if you copy and paste the code exactly, you can easily have that loadout setup and ready to go as quickly as a flash.

What do you think of the new UI and Weapon Code Build design? Are they welcome tweaks and additions in Black Ops 7? Give us your feedback and thoughts through the Insider Gaming forum.


For more CoD content, check out the news that Black Ops 6 cut content will reportedly be pushed to Black Ops 7, and the BLOPS 7 Instagram Page all but confirming the return of a classic Zombies map.

Written by
Andrew Highton
Evergreen Editor

Andy is Insider Gaming's Senior Evergreen Editor and has been in the games journalism sphere in one way or another for over 7 years. His video game taste is as…

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