BioWare ‘Eliminating 50 Roles’ in Effort to Thrive

Former BioWare Developers Suing For Better Severance Pay

It was just revealed that BioWare, the EA-owned studio responsible for the likes of Dragon Age, Mass Effect, and the earlier Baldur’s Gate titles, is ‘eliminating 50 roles’ in an effort to ‘continue to thrive in an industry that’s rapidly evolving.’ This news was broken in the form of a blog post that also spoke of the future of the firm and how the streamlining effort would help the team ‘preserve the health of the studio.’

‘There Is Never a Good Time’

In the heartfelt blog post, Gary McKay, the General Manager at BioWare, spoke of the difficult decision that was made to strip fifty employees from within the confines of the company. It was written:

In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio.

With these roles eliminated, BioWare can now apparently ‘do what they do best’ and ‘create exceptional story-driven single-player experiences.’ To that end, McKay commented on what’s coming next for BioWare in the form of Dragon Age: Dreadwolf and the next Mass Effect game.

Back in 2009, BioWare’s representatives spoke out about their ‘loss’ of the Baldur’s Gate license and the fact that they were essentially forced to give it up before they could create Baldur’s Gate 3. They moved on to Dragon Age instead and explained how it was a spiritual successor of sorts to Baldur’s Gate 2, released in 2000.

As we all know, Baldur’s Gate 3 was released just weeks ago and it was a phenomenal success for Larian Studios, the game’s developer.

McKay reported that the development of Dreadwolf and the next Mass Effect game remains unaffected by these changes.

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