Assassin’s Creed Shadows, led and developed by Ubisoft Quebec, has had an impressive 15 other studios developing it over the years.
As spotted at the bottom of the official Assassin’s Creed Shadows website, it displays all of the developers who worked on the game. Ubisoft Quebec is the main developer, but support studios include:
- Ubisoft Belgrade
- Ubisoft Bordeaux
- Ubisoft Bucharest
- Ubisoft Chengdu
- Ubisoft Kyiv
- Ubisoft Manila
- Ubisoft Montpellier
- Ubisoft Montreal
- Ubisoft Odesa
- Ubisoft Osaka
- Ubisoft Pune
- Ubisoft Shanghai
- Ubisoft Singapore
- Ubisoft Sofia
- Ubisoft Tokyo
While it’s unclear on why Assassin’s Creed Shadows needed so many different support studios, it’s likely because of the “Anvil Pipeline” engine, which will unify the Assassin’s Creed series as a whole. So perhaps some studios working on Hexe, or one of the many other Assassin’s Creed titles in development, offered a helping hand in Shadows.
Although the news might not be interesting to some, the number of 16 total studios is one of the largest numbers for a Ubisoft title I’ve personally seen. For context, Skull and Bones, another Ubisoft title, had 11 different studios working on its development, which lasted nearly a decade.
For more on Shadows, check out all of the game’s editions here. It was confirmed that Assassin’s Creed Shadows will only be released on PC, PlayStation 5, and Xbox Series X|S, effectively making Assassin’s Creed Mirage the last AC title to be released on the last generation of home consoles.
What do you think of Assassin’s Creed Shadows? Let us know in the comments below!
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