Escape Academy 2’s next puzzle after the opening level is called A Clued Awakening, or you might know it as ‘Escape The Room!’ The difficulty starts to ramp up, which is where this walkthrough comes in handy.
In classic Escape Academy fashion, you’re out of the frying pan and into the fire. Or in this case, out of the gas-filled train and into a classroom with a deadly spiked ceiling, spelling impending doom. If you don’t want to become Swiss cheese, get some answers for Escape Academy 2.
Also, check out my Escape Academy 2 review!
How to Escape The Room! (A Clued Awakening) in Escape Academy 2



A Clued Awakening gives you 15 minutes to get out of the room. It’s a literal classroom, with engravings on tables and information scattered around the environment.
- More Insider Gaming: No Ticket Puzzle Walkthrough & Solutions in Escape Academy 2
This is where you need to become adept at checking out everywhere and everything. Clues aren’t always obvious, and your eagle eyes will be key to your success.
Follow The Table Clues
- A backpack has a four-digit lock on it, with a message engraved into the table: Start @ X2 Y2.
- Go to the middle aisle of tables and locate the one with X2 Y2 in the top-left corner of it.
- It has a P in the top-right corner and says: Next: X+1.
- X2 Y2 + X1 = X3 Y2, so go to this table.
- Table X3 Y2 has an A in the top corner and says: Next: Y+2.
- X3 Y2 + Y2 = X3 Y4; you know where to go.
- Table X3 Y4 has a T on it and says: Next X-2.
- X3 Y4 – X2 = X1 Y4.
- The final letter is H.
- Go to the backpack and enter PATH.
- Collect Projector Still (3 of 3).
Open The Chest
- Head to the right of the projector screen.
- Look at the Examine Your Surroundings Closely poster.
- Hover over the key.
- Press Pick Up.
- Make your way to the locked chest in the back of the room and use the key.
- Collect Projector Still (1 of 3).
Symbol Keypad & Phone
- You should see a keypad on the wall with nine unique symbols.
- Look at the board to the right of the keypad.
- It has five white notices, each with a specific time and activity.
- We want to mentally arrange these in chronological order.
- It looks something like this:
- 8 AM: Breakfast, Coffee and Ciphers.
- 11 AM: Cryptic Karaoke.
- 1 PM: Jigsaw club (bring your own puzzle pieces).
- 3 PM: Build-A-Trap Workshop
- 9 PM: Campus wide hide and seek challenge!
- With this in mind, interact with the keypad.
- Press the Coffee Cup button.
- Then the Musical Notes button.
- Next is the Jigsaw Piece.
- The fourth button is the Hammer, Board & Nails.
- Finally, hit the Eye button in the middle of the pad.
- Look through the new eyehole.
- Note down 772.
- Interact with the phone on the desk and type in 772, then click the tick button.
- Collect Projector Still (2 of 3) from the desk.
3 Founders Puzzle
- We need to input the Escape Academy Founders into the main door’s screen and correctly identify their playing card symbol.
- Start by putting Projector Still (1 of 3) on said projector.
- It shows Fernando Augustin, and on the Our 3 Founders painting, his symbol is a Club.
- Swap to Projector Still (2 of 3).
- We can see Reina Wym, and on the painting, her symbol is a Heart.
- Finally, Projector Still (3 of 3) is Sameer Gaspard, and his symbol is a Spade.
- Enter all of this information into the locked door’s screen, and press Unlock.
- Open the door and leave the room to complete the puzzle.
Did this guide help you? What else are you struggling with? Let us know your thoughts on the Insider Gaming Discord server.
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