Battlefield 6 developers have stated that the open beta’s maps were intentionally smaller than the ones we get at launch.
With Battlefield 6 launching today, players will be going straight in to check out the maps that weren’t available during the game’s open beta weekends. Some players are so excited, they have already started recreating Call of Duty maps in the game’s Portal mode. Now, the developers have revealed why they opted for smaller maps in BF6’s open beta.
Battlefield 6 Open Beta’s Smaller Maps Made it Easier to Test Different Aspects of the Game
In a new interview in PC Gamer Magazine’s 415 issue (via GamesRadar+), the design director for Battlefield 6, Salim Fasahat, explained why the game’s open beta had smaller maps. Fasahat first stated, “They were intentionally smaller than the ones we know are coming.” He added that there were a few reasons behind this decision, including gaining a better understanding of different modes, the scale at which they can operate, which types of maps work, and more.
Fasahat added that the smaller BF6 maps made it “easier to test and focus on gun play.” The whole team is “super excited to have people explore all of those maps.” For those wondering, Manhattan Bridge, Saints Quarter, New Sobek City, Mirak Valley, and Operation Firestorm were not available in the Open Beta. The maps that players have already tested include Siege of Cairo, Iberian Offensive, Liberation Peak, and Empire State.
In other news, the developers of Battlefield 6 have confirmed that the game will not use generative AI. Additionally, the Portal community is already making Star Wars ships. What are your thoughts on Battlefield 6’s open beta featuring intentionally smaller maps? Let us know through the official Insider Gaming forums discussion.
For more information from Insider Gaming, read about a known hardware leaker claiming that PlayStation 6 is scheduled to release in 2027. Don’t forget to sign up for our weekly newsletter.




I don’t believe it for a moment. Every AAA beta is just a marketing stunt. There is zero chance they don’t put their best put forward to maximize that marketing.
It’s the same kind of lie “Oh, this is a really old build. The full launch next month is WAY BETTER and has everything fixed”. (See Anthem, Payday 3, and 2042 for those direct lies).