ARC Raiders is am ambitious new extraction shooter from the team that brought you The Finals. It’s a third-person title that focuses on intense combat sequences and typical extraction mechanics, but there’s one question that fans of the genre are desperate to know. Is ARC Raiders PvP, or is it exclusively a PvE-based title?
Let’s find out.
Is ARC Raiders PvE Only?
ARC Raiders follows the typical operating model for most modern extraction shooters, accommodating a PvPvE ecosystem. That means that you’ll run into fights with other players just as much as you will have skirmishes with AI-controlled enemies.
In ARC Raiders, the AI-controlled enemies consist of ARC, a variety of threatening robotic opponents that range from small scouts to enormous, hulking creations. They’re tough, and a team effort is required to take down almost every ARC enemy you come across. If you can’t fight them, you’ll want to simply give up and flee, as getting out alive is more important.
That’s the PvE portion of ARC Raiders, but the game also has a keen focus on PvP gameplay. This is typical for an extraction shooter, pitting players against one another in spontaneous, unpredictable fights that can occur at any moment.
You might turn a corner and find yourself facing down a full team of human enemies, or you might go an entire raid without seeing a soul. That’s the nature of an extraction shooter like ARC Raiders.
Is ARC Raiders on Console?
ARC Raiders is a multi-platform extraction shooter that’s set to be released in full on PC, PlayStation 5, and Xbox Series platforms. This bucks the trend of extraction shooters being reserved exclusively for PC-based gamers.
It’s not alone, though. Recently, Bungie revealed Marathon, a sci-fi extraction shooter with some exciting elements. That game will be released later this year on console and PC.
Are you looking forward to ARC Raiders? Let me know what you think about the game in the comments or on the Insider Gaming forum.
For more Insider Gaming coverage, check out the news that Bethesda Game Studios never wanted so many loading screens



