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What’s New in Starfield Update 1.14.74 (November 19)?

Following recent news that, despite all the naysayers, Starfield is doing relatively well with more than 15 million total players since launch, Bethesda pushed out a brand-new update to the open-world exploration game. Starfield update 1.14.74, released on November 19, 2024, features a handful of bug fixes, performance improvements, and tweaks to Quests. It’s a relatively quick download, just over 1.2 GB on PC.

Starfield Update 1.14.74 – Full Patch Notes

Overall, the new update is small and straightforward. It features general performance and stability improvements that should make for a smoother experience for everyone, along with an uncapped frame rate option for Xbox Series X players, and console command fixes. Most importantly, Shattered Space ownership on Steam is now resolved, so if you were struggling with the expansion appearing on your game and account, that should be fixed now.

General

  • General performance and stability improvements.
  • The uncapped frame rate option is available again for Xbox Series X users.
  • The Message of the Day now displays more consistently on the Xbox.
  • Addressed an issue where some console commands did not disable certain achievements.
  • Shattered Space will now show ownership correctly for Steam users.

Features

  • Creation Kit: Lipsync animation data generation is now available.

Gameplay

  • The Annihilator Particle Beam damage-over-time effect no longer triggers companion reactions.
  • Resolved a Leadership skill issue that could cause companions to not speak up.
  • Improved function of the stealth bar while around crowd NPCs.
  • Addressed an issue where destroyed ships could load in without collision.
  • Addressed an issue where loading a save the relied on missing content could place the player in an undesirable location.
  • Trackers Alliance – Roach will now accurately track the number of completed bounties.
  • Trackers Alliance – Bounty targets will now appear in Akila, Gagarin, and Cydonia.
  • Trackers Alliance – Fixed an issue where the player could receive additional credits by extorting the target and then killing them.
  • Trackers Alliance – Bounty targets should now have a larger variety of appearances.
  • Trackers Alliance – Bounty targets will now be removed after being dealt with and leaving the area.
  • Trackers Alliance – Extorting or bribing a bounty target is no longer a guaranteed success.

Quests

  • The Starjacker – The correct quest objective will display when the player boards the Junker Watchdog.
  • Legacy of the Fang – Addressed an issue that could cause the key to no longer open the door if the player had left the area.
  • The Duel – If the player attacks Danika and gets arrested, they are now able to speak to her afterwards to complete the quest.
  • The Scaled Citadel – Anasko’s ID Key is now flagged as a quest item.
  • What Remains – Addressed an issue where having certain creations installed could make the hatch on The Oracle non-interactable.
  • What Remains – The Engineering Bay Access Card is now flagged as a quest item.
  • A House Divided – The doors in the Radiology center will stay unlocked during this quest if the player exits the area and returns.
  • A House Divided – The player can now obtain the keycard from Madri after the quest is completed.
  • Zealous Overreach – Fixed an issue that could occur if the Va’ruun Zealots at the exterior of Shadow Station Epsilon were killed before receiving the quest.
  • Zealous Overreach – Addressed an issue that could prevent the player from speaking to Razma or Viktor if the quest “Conflict in Conviction” is started at the same time.
  • Zealous Overreach – Vortex Phantoms will no longer spawn close enough to interrupt the negotiation scene.

Are you done with Starfield or still exploring the Settled Systems? Let us know in the comments below, or visit our community forum to discuss the game with others!


Hopefully, this new update resolved many of your woes, but if you’re still dealing with Starfield stuttering every few seconds, we can hopefully help with that!

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Comments

One comment

  • They have all this added to the update and from what I was reading nothing came up about the problem that whenever you change ships or steal a new one, that your crew that you hire from viewpoint or other bars that are not main story companions disappear and they cannot be found again, if this could get fixed next I’d greatly appreciate it!

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