A new update is out now for Silent Hill f, which adds a new ‘Casual’ difficulty, optional skips for New Game+, and other fixes.
Silent Hill f was released on September 25, 2025 and has been doing quite well for itself, with sales exceeding one million units. Recently, we saw a Switch and previous-gen port seemingly being confirmed for the title; however, there is no official update on it yet. In the meantime, the developers have released a brand new update for the title, which adds new features and addresses some in-game issues.
Silent Hill f Difficulty Update Biggest Changes

The first new addition with the Silent Hill F Update is the fresh action difficulty, Casual. Players will be able to choose this difficulty when starting a ‘New Game’ as well as trying out New Game+. Players who already have it on Story action difficulty or higher will see the new difficulty become selectable once they reach the game-over screen multiple times.
The next new feature in this update is optional skips for select sections of New Game+. Once players have installed this update, they will find an option to skip upon completing the “Go through the door” objective after solving the mural puzzle in New Game+. The game will then resume at the scene where Hinako awakens in the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
Players should note that the items that were found in the skipped sections will not be collected. “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature. Lastly, this feature will not impact branching paths or endings. Interested readers can check out the system changes and bug fixes in the patch notes below:
All Silent Hill f Update 1.10 Patch Notes—Casual Difficulty, Optional Skips, System Changes and Bug Fixes
New Features
Added Action Difficulty: Casual
- The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
- For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Gamegamer screen multiple times.
Added Optional Skip Feature for Select Sections of New Game+
Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game displays the option to skip. The game resumes at the scene where Hinako awakens in the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
- Items from the skipped sections will not be collected.
- “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
- The skip feature does not impact branching paths or endings.
System Changes
- Hinako’s stamina replenishes slightly faster
- Unskippable combat encounters are reduced across multiple sections
- Fewer enemies are placed across multiple sections
- Hinako’s line when an enemy is defeated plays at a slightly later time
- Hinako takes slightly less damage on the Hard action difficulty
Bug Fixes
- Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
- Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
- Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
- Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
- Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
- Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
- Fixed bugs across multiple levels where clumps of flesh do not spawn
- Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
- Fixed bug where Hinako may become unresponsive to player input after dodging
- Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
- Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
- Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
- Fixed bug where the cursor moves without player input when playing on the controller
- *Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.
Silent Hill F update 1.10’s patch notes were revealed through a new Steam post.
In other news, a Microsoft Store leak has revealed the release date for Silent Hill 2 on Xbox. What are your thoughts on Silent Hill f’s latest update, which adds a new difficulty, optional skips, and more? Leave your thoughts down in the comments, and join the official Insider Gaming Discord server.
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